mlsanityData to 14 Oct 2026

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

arXiv 2511.17649 ↗First posted 20 Nov 2025cs.CV cs.AI cs.ROcited by 2

Not on the map. Why?

Abstract (arXiv)

Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 11 of its 23 references that are in the map. First posted on arXiv 20 Nov 2025.

Builds on

11 of 23 references.

References · 11

  1. 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 2,006
  2. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  3. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,195
  4. 2025ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Usecited by 254
  5. 2025PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understandingcited by 160
  6. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
  7. 2025World-in-World: World Models in a Closed-Loop Worldcited by 47
  8. 2025CausalVQA: A Physically Grounded Causal Reasoning Benchmark for Video Modelscited by 35
  9. 2025WorldPrediction: A Benchmark for High-level World Modeling and Long-horizon Procedural Planningcited by 20
  10. 2025HomeBench: Evaluating LLMs in Smart Homes with Valid and Invalid Instructions Across Single and Multiple Devicescited by 15
  11. 2025DeepPHY: Benchmarking Agentic VLMs on Physical Reasoningcited by 14

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
  2. 2026Chain Of Interaction Benchmark (COIN): When Reasoning meets Embodied Interaction ↗
  3. 2026TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models
  4. 2026From Perception to Action: An Interactive Benchmark for Vision Reasoning
  5. 2026CodeActionBench: Evaluating Agentic Code-as-Policy for Embodied Manipulation
  6. 2026RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation
  7. 2025Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks
  8. 2025EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models