mlsanityData to 13 Oct 2026

Discovering and using Spelke segments

arXiv 2507.16038 ↗First posted 21 Jul 2025cs.CV cs.AIcited by 2

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Abstract (arXiv)

Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.

Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). Builds on 39 of its 47 references that are in the map. First posted on arXiv 21 Jul 2025.

Builds on

39 of 47 references.

References · 39

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27 more
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Cited by year (2026 to 13 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Physical Object Understanding with a Physically Controllable World Model
  2. 2026CausalSpatial: A Benchmark for Object-Centric Causal Spatial Reasoning
  3. 2026Can Segmentation Models Understand the World? Towards Proactive Affordance Reasoning via Visual Chain-of-Thought
  4. 2026CausalSplat: Towards Comprehensive Hierarchical Reasoning in 3D Gaussian Splatting
  5. 2026Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models
  6. 2023STUPD: A Synthetic Dataset for Spatial and Temporal Relation Reasoning
  7. 2026Affordance Transfer Across Object Instances via Semantically Anchored Functional Map
  8. 2024GePBench: Evaluating Fundamental Geometric Perception for Multimodal Large Language Models