mlsanityData to 14 Oct 2026

Bounce and Learn: Modeling Scene Dynamics with Real-World Bounces

arXiv 1904.06827 ↗First posted 15 Apr 2019cs.CVcited by 7

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Abstract (arXiv)

We introduce an approach to model surface properties governing bounces in everyday scenes. Our model learns end-to-end, starting from sensor inputs, to predict post-bounce trajectories and infer two underlying physical properties that govern bouncing - restitution and effective collision normals. Our model, Bounce and Learn, comprises two modules -- a Physics Inference Module (PIM) and a Visual Inference Module (VIM). VIM learns to infer physical parameters for locations in a scene given a single still image, while PIM learns to model physical interactions for the prediction task given physical parameters and observed pre-collision 3D trajectories. To achieve our results, we introduce the Bounce Dataset comprising 5K RGB-D videos of bouncing trajectories of a foam ball to probe surfaces of varying shapes and materials in everyday scenes including homes and offices. Our proposed model learns from our collected dataset of real-world bounces and is bootstrapped with additional information from simple physics simulations. We show on our newly collected dataset that our model out-performs baselines, including trajectory fitting with Newtonian physics, in predicting post-bounce trajectories and inferring physical properties of a scene.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Apr 2019.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 0; 2024: 1; 2025: 1.

7 papers.