Incentivising Exploration and Recommendations for Contextual Bandits with Payments
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Abstract (arXiv)
We propose a contextual bandit based model to capture the learning and social welfare goals of a web platform in the presence of myopic users. By using payments to incentivize these agents to explore different items/recommendations, we show how the platform can learn the inherent attributes of items and achieve a sublinear regret while maximizing cumulative social welfare. We also calculate theoretical bounds on the cumulative costs of incentivization to the platform. Unlike previous works in this domain, we consider contexts to be completely adversarial, and the behavior of the adversary is unknown to the platform. Our approach can improve various engagement metrics of users on e-commerce stores, recommendation engines and matching platforms.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Jan 2020.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 0; 2025: 1.
4 papers.
- 2021Incentivizing Exploration in Linear Bandits under Information Gapcited by 5
- 2023Incentivizing Exploration with Linear Contexts and Combinatorial Actionscited by 5
- 2021Incentivized Bandit Learning with Self-Reinforcing User Preferencescited by 2
- 2025Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contextscited by 0
- 2025Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts2 Jun 2025
- 2023Incentivizing Exploration with Linear Contexts and Combinatorial Actions3 Jun 2023
- 2021Incentivized Bandit Learning with Self-Reinforcing User Preferences19 May 2021
- 2021Incentivizing Exploration in Linear Bandits under Information Gap8 Apr 2021