Free Lunch for User Experience: Crowdsourcing Agents for Scalable User Studies
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
User studies are central to user experience research, yet recruiting participant is expensive, slow, and limited in diversity. Recent work has explored using Large Language Models as simulated users, but doubts about fidelity have hindered practical adoption. We deepen this line of research by asking whether scale itself can enable useful simulation, even if not perfectly accurate. We introduce Crowdsourcing Simulated User Agents, a method that recruits generative agents from billion-scale profile assets to act as study participants. Unlike handcrafted simulations, agents are treated as recruitable, screenable, and engageable across UX research stages. To ground this method, we demonstrate a game prototyping study with hundreds of simulated players, comparing their insights against a 10-participant local user study and a 20-participant crowdsourcing study with humans. We find a clear scaling effect: as the number of simulated user agents increases, coverage of human findings rises smoothly and plateaus around 90%. 12.8 simulated agents are as useful as one locally recruited human, and 3.2 agents are as useful as one crowdsourced human. Results show that while individual agents are imperfect, aggregated simulations produce representative and actionable insights comparable to real users. Professional designers further rated these insights as balancing fidelity, cost, time efficiency, and usefulness. Finally, we release an agent crowdsourcing toolkit with a modular open-source pipeline and a curated pool of profiles synced from ongoing simulation research, to lower the barrier for researchers to adopt simulated participants. Together, this work contributes a validated method and reusable toolkit that expand the options for conducting scalable and practical UX studies.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 33 of its 75 references that are in the map. First posted on arXiv 29 May 2025.
Builds on
33 of 75 references.
Closest ancestors · 3
Same direction, newest first
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- 2024From Persona to Personalization: A Survey on Role-Playing Language Agents28 Apr
- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 30
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- 2024Generative Students: Using LLM-Simulated Student Profiles to Support Question Item Evaluationcited by 58
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- 2024SimTube: Generating Simulated Video Comments through Multimodal AI and User Personascited by 5
- 2025Eeyore: Realistic Depression Simulation via Supervised and Preference Optimizationcited by 3
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