FHGS: Feature-Homogenized Gaussian Splatting
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Abstract (arXiv)
Scene understanding based on 3D Gaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic color representation of gaussian primitives and the isotropic requirements of semantic features, leading to insufficient cross-view feature consistency. To overcome the limitation, we proposes textitFHGS (Feature-Homogenized Gaussian Splatting), a novel 3D feature fusion framework inspired by physical models, which can achieve high-precision mapping of arbitrary 2D features from pre-trained models to 3D scenes while preserving the real-time rendering efficiency of 3DGS. Specifically, our textitFHGS introduces the following innovations: Firstly, a universal feature fusion architecture is proposed, enabling robust embedding of large-scale pre-trained models' semantic features (e.g., SAM, CLIP) into sparse 3D structures. Secondly, a non-differentiable feature fusion mechanism is introduced, which enables semantic features to exhibit viewpoint independent isotropic distributions. This fundamentally balances the anisotropic rendering of gaussian primitives and the isotropic expression of features; Thirdly, a dual-driven optimization strategy inspired by electric potential fields is proposed, which combines external supervision from semantic feature fields with internal primitive clustering guidance. This mechanism enables synergistic optimization of global semantic alignment and local structural consistency. More interactive results can be accessed on: https://fhgs.cuastro.org/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 29 references that are in the map. First posted on arXiv 25 May 2025.
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References · 22
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,403
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
10 more
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 196
- 2022Panoptic Lifting for 3D Scene Understanding with Neural Fieldscited by 174
- 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 82
- 2023OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learningcited by 75
- 2022NeRF-SOS: Any-View Self-supervised Object Segmentation on Complex Scenescited by 71
- 2024FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometrycited by 44
- 2024GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splattingcited by 25
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