Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU
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Abstract (arXiv)
We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate on aspects critical to leveraging the GPU's computational power. We introduce a system of queues and a dynamic scheduling strategy, potentially helpful for other asynchronous algorithms as well. Our hybrid CPU/GPU version of A3C, based on TensorFlow, achieves a significant speed up compared to a CPU implementation; we make it publicly available to other researchers at https://github.com/NVlabs/GA3C .
Key facts. Cited by 48 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Nov 2016.
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Citing papers per year: 2021: 15; 2022: 10; 2023: 6; 2024: 4; 2025: 11; 2026: 2.
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