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Free-Lunch Saliency via Attention in Atari Agents

arXiv 1908.02511 ↗First posted 7 Aug 2019cs.LG cs.AI cs.CVcited by 12

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Abstract (arXiv)

We propose a new approach to visualize saliency maps for deep neural network models and apply it to deep reinforcement learning agents trained on Atari environments. Our method adds an attention module that we call FLS (Free Lunch Saliency) to the feature extractor from an established baseline (Mnih et al., 2015). This addition results in a trainable model that can produce saliency maps, i.e., visualizations of the importance of different parts of the input for the agent's current decision making. We show experimentally that a network with an FLS module exhibits performance similar to the baseline (i.e., it is "free", with no performance cost) and can be used as a drop-in replacement for reinforcement learning agents. We also design another feature extractor that scores slightly lower but provides higher-fidelity visualizations. In addition to attained scores, we report saliency metrics evaluated on the Atari-HEAD dataset of human gameplay.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Aug 2019.

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Citing papers per year: 2020: 1; 2021: 3; 2022: 1; 2023: 2; 2024: 0; 2025: 4; 2026: 1.

12 papers.