Free-Lunch Saliency via Attention in Atari Agents
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Abstract (arXiv)
We propose a new approach to visualize saliency maps for deep neural network models and apply it to deep reinforcement learning agents trained on Atari environments. Our method adds an attention module that we call FLS (Free Lunch Saliency) to the feature extractor from an established baseline (Mnih et al., 2015). This addition results in a trainable model that can produce saliency maps, i.e., visualizations of the importance of different parts of the input for the agent's current decision making. We show experimentally that a network with an FLS module exhibits performance similar to the baseline (i.e., it is "free", with no performance cost) and can be used as a drop-in replacement for reinforcement learning agents. We also design another feature extractor that scores slightly lower but provides higher-fidelity visualizations. In addition to attained scores, we report saliency metrics evaluated on the Atari-HEAD dataset of human gameplay.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Aug 2019.
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Citing papers per year: 2020: 1; 2021: 3; 2022: 1; 2023: 2; 2024: 0; 2025: 4; 2026: 1.
12 papers.
- 2023Explainable Reinforcement Learning via a Causal World Modelcited by 22
- 2020Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Gamescited by 6
- 2021Temporal-Spatial Causal Interpretations for Vision-Based Reinforcement Learningcited by 6
- 2023Leveraging Reward Consistency for Interpretable Feature Discovery in Reinforcement Learningcited by 3
- 2025AEGIS: Human Attention-based Explainable Guidance for Intelligent Vehicle Systemscited by 2
- 2021An Approach to Partial Observability in Games: Learning to Both Act and Observecited by 1
- 2025Revealing Human Attention Patterns from Gameplay Analysis for Reinforcement Learningcited by 1
- 2021The Atari Data Scrapercited by 0
- 2022MSVIPER: Improved Policy Distillation for Reinforcement-Learning-Based Robot Navigationcited by 0
- 2025Compositional Concept-Based Neuron-Level Interpretability for Deep Reinforcement Learningcited by 0
- 2025Attention Trajectories as a Diagnostic Axis for Deep Reinforcement Learningcited by 0
- 2026A Differentiable Atari VCS:A Complex, Fully Known Ground Truth for Explainable AIcited by 0
- 2026A Differentiable Atari VCS:A Complex, Fully Known Ground Truth for Explainable AI21 Jun 2026
- 2025Attention Trajectories as a Diagnostic Axis for Deep Reinforcement Learning25 Nov 2025
- 2025Revealing Human Attention Patterns from Gameplay Analysis for Reinforcement Learning15 Apr 2025
- 2025AEGIS: Human Attention-based Explainable Guidance for Intelligent Vehicle Systems8 Apr 2025
- 2025Compositional Concept-Based Neuron-Level Interpretability for Deep Reinforcement Learning2 Feb 2025
- 2023Leveraging Reward Consistency for Interpretable Feature Discovery in Reinforcement Learning4 Sep 2023
- 2023Explainable Reinforcement Learning via a Causal World Model4 May 2023
- 2022MSVIPER: Improved Policy Distillation for Reinforcement-Learning-Based Robot Navigation19 Sep 2022
- 2021Temporal-Spatial Causal Interpretations for Vision-Based Reinforcement Learning6 Dec 2021
- 2021An Approach to Partial Observability in Games: Learning to Both Act and Observe11 Aug 2021
- 2021The Atari Data Scraper11 Apr 2021
- 2020Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games5 Dec 2020