A Champion-level Vision-based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7
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Abstract (arXiv)
Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require instrumentation external to a car, such as precise localization of agents and opponents, limiting real-world applicability. To address this limitation, we introduce a vision-based autonomous racing agent that relies solely on ego-centric camera views and onboard sensor data, eliminating the need for precise localization during inference. This agent employs an asymmetric actor-critic framework: the actor uses a recurrent neural network with the sensor data local to the car to retain track layouts and opponent positions, while the critic accesses the global features during training. Evaluated in GT7, our agent consistently outperforms GT7's built-drivers. To our knowledge, this work presents the first vision-based autonomous racing agent to demonstrate champion-level performance in competitive racing scenarios.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 28 of its 46 references that are in the map. First posted on arXiv 12 Apr 2025.
Builds on
28 of 46 references.
References · 28
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16 more
- 2022Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racingcited by 56
- 2023PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learningcited by 42
- 2021Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learningcited by 41
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- 2021Vision-Based Autonomous Car Racing Using Deep Imitative Reinforcement Learningcited by 21
- 2019Controlling an Autonomous Vehicle with Deep Reinforcement Learningcited by 12
- 2024A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismocited by 12
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- 2023Adaptive Planning and Control with Time-Varying Tire Models for Autonomous Racing Using Extreme Learning Machinecited by 4
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- 2024A Simulation Benchmark for Autonomous Racing with Large-Scale Human Datacited by 2
Built on by
Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2025Automated Reward Design for Gran Turismocited by 2
- 2025Agile Flight Emerges from Multi-Agent Competitive Racingcited by 2
- 2025Multi-Timescale Hierarchical Reinforcement Learning for Unified Behavior and Control of Autonomous Drivingcited by 0
- 2026Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulationcited by 0
- 2026Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation8 Jun 2026
- 2025Agile Flight Emerges from Multi-Agent Competitive Racing12 Dec 2025
- 2025Automated Reward Design for Gran Turismo3 Nov 2025
- 2025Multi-Timescale Hierarchical Reinforcement Learning for Unified Behavior and Control of Autonomous Driving30 Jun 2025