mlsanityData to 14 Oct 2026

Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation

arXiv 2606.09236 ↗First posted 8 Jun 2026cs.RO cs.AIcited by 0

On the map: Deep reinforcement learning methods → RL for autonomous driving and traffic

Abstract (arXiv)

Autonomous Racing has seen remarkable progress through deep Reinforcement Learning (RL), primarily for four-wheeled vehicles. However, motorbikes introduce substantially greater complexity due to the need to manage balance and lean angle, in addition to more reactive steering and throttle control, and a smaller weight. In this work, we present a framework for training an autonomous agent to race a superbike in VRider SBK, a physics-accurate Unity-based motorbike simulator. Our approach integrates Soft Actor-Critic (SAC) with Self-Paced curriculum Deep reinforcement Learning (SPDL), which dynamically generates progressively more challenging tasks based on the agent's performance, without requiring manual curriculum design. The agent's state space comprises proprioceptive features extended with lean-angle history, along with global track features via course points. The reward signal is shaped to encourage progress along the track while penalizing instability-inducing behaviors specific to two-wheeled dynamics. Preliminary experimental results demonstrate that SPDL outperforms SAC alone in training efficiency, lap time, and driving stability across multiple tracks and motorbike models, establishing a first baseline for RL-based autonomous motorbike racing.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for autonomous driving and traffic, one of 15 directions in Deep reinforcement learning methods. Builds on 9 of its 12 references that are in the map. First posted on arXiv 8 Jun 2026.

Builds on

9 of 12 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025A Champion-level Vision-based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 712 Apr
  2. 2024A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo18 Jun

Other references · 7

  1. 2016OpenAI Gymcited by 1,736
  2. 2018Unity: A General Platform for Intelligent Agentscited by 236
  3. 2020Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learningcited by 65
  4. 2020Self-Paced Deep Reinforcement Learningcited by 50
  5. 2021Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learningcited by 45
  6. 2021A Probabilistic Interpretation of Self-Paced Learning with Applications to Reinforcement Learningcited by 22
  7. 2025Out-of-Distribution Generalization with a SPARC: Racing 100 Unseen Vehicles with a Single Policycited by 5

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025Drive Fast, Learn Faster: On-Board RL for High Performance Autonomous Racing
  2. 2023Multi-Agent Deep Reinforcement Learning for Cooperative and Competitive Autonomous Vehicles using AutoDRIVE Ecosystem
  3. 2021Vision-Based Autonomous Car Racing Using Deep Imitative Reinforcement Learning
  4. 2024Self-Driving Car Racing: Application of Deep Reinforcement Learning
  5. 2025On learning racing policies with reinforcement learning
  6. 2021Autonomous Racing using a Hybrid Imitation-Reinforcement Learning Architecture
  7. 2024Deep Reinforcement Learning for Local Path Following of an Autonomous Formula SAE Vehicle
  8. 2024Towards an Autonomous Test Driver: High-Performance Driver Modeling via Reinforcement Learning