Task and Motion Planning in Hierarchical 3D Scene Graphs
Not on the map. Why?
Abstract (arXiv)
Recent work in the construction of 3D scene graphs has enabled mobile robots to build large-scale metric-semantic hierarchical representations of the world. These detailed models contain information that is useful for planning, however an open question is how to derive a planning domain from a 3D scene graph that enables efficient computation of executable plans. In this work, we present a novel approach for defining and solving Task and Motion Planning problems in large-scale environments using hierarchical 3D scene graphs. We describe a method for building sparse problem instances which enables scaling planning to large scenes, and we propose a technique for incrementally adding objects to that domain during planning time that minimizes computation on irrelevant elements of the scene graph. We evaluate our approach in two real scene graphs built from perception, including one constructed from the KITTI dataset. Furthermore, we demonstrate our approach in the real world, building our representation, planning in it, and executing those plans on a real robotic mobile manipulator. A video supplement is available at urlhttps://youtu.be/v8fkwLjBn58.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Mar 2024.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 7.
12 papers.
- 2025SuperDec: 3D Scene Decomposition with Superquadric Primitivescited by 21
- 2024SPINE: Online Semantic Planning for Missions with Incomplete Natural Language Specifications in Unstructured Environmentscited by 18
- 2025MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoningcited by 9
- 2025ASHiTA: Automatic Scene-grounded HIerarchical Task Analysiscited by 8
- 2025Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphscited by 6
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoningcited by 5
- 20263D Scene Graphs: Open Challenges and Future Directionscited by 4
- 2026Analogical Trajectory Transfercited by 1
- 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matchingcited by 0
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environmentscited by 0
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphscited by 0
- 2026Interactive Navigation Beyond Reachability: Benchmark and Agentic Frameworkcited by 0
- 2026Interactive Navigation Beyond Reachability: Benchmark and Agentic Framework12 Oct 2026
- 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments6 Aug 2026
- 2026A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs27 Jul 2026
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching20 May 2026
- 2026Analogical Trajectory Transfer14 May 2026
- 2026FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning4 Apr 2026
- 2025Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphs9 Jun 2025
- 2025MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoning5 May 2025
- 2025ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis9 Apr 2025
- 2025SuperDec: 3D Scene Decomposition with Superquadric Primitives1 Apr 2025
- 2024SPINE: Online Semantic Planning for Missions with Incomplete Natural Language Specifications in Unstructured Environments3 Oct 2024