Visual Environment-Interactive Planning for Embodied Complex-Question Answering
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Abstract (arXiv)
This study focuses on Embodied Complex-Question Answering task, which means the embodied robot need to understand human questions with intricate structures and abstract semantics. The core of this task lies in making appropriate plans based on the perception of the visual environment. Existing methods often generate plans in a once-for-all manner, i.e., one-step planning. Such approach rely on large models, without sufficient understanding of the environment. Considering multi-step planning, the framework for formulating plans in a sequential manner is proposed in this paper. To ensure the ability of our framework to tackle complex questions, we create a structured semantic space, where hierarchical visual perception and chain expression of the question essence can achieve iterative interaction. This space makes sequential task planning possible. Within the framework, we first parse human natural language based on a visual hierarchical scene graph, which can clarify the intention of the question. Then, we incorporate external rules to make a plan for current step, weakening the reliance on large models. Every plan is generated based on feedback from visual perception, with multiple rounds of interaction until an answer is obtained. This approach enables continuous feedback and adjustment, allowing the robot to optimize its action strategy. To test our framework, we contribute a new dataset with more complex questions. Experimental results demonstrate that our approach performs excellently and stably on complex tasks. And also, the feasibility of our approach in real-world scenarios has been established, indicating its practical applicability.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 31 of its 46 references that are in the map. First posted on arXiv 1 Apr 2025.
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References · 31
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- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,081
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
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- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
- 2023Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Modelscited by 574
- 2023LLM+P: Empowering Large Language Models with Optimal Planning Proficiencycited by 501
- 2017Embodied Question Answeringcited by 336
19 more
- 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 294
- 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 261
- 2023TidyBot: Personalized Robot Assistance with Large Language Modelscited by 221
- 2017IQA: Visual Question Answering in Interactive Environmentscited by 155
- 20203D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humanscited by 144
- 2023AutoTAMP: Autoregressive Task and Motion Planning with LLMs as Translators and Checkerscited by 113
- 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
- 2024Embodied LLM Agents Learn to Cooperate in Organized Teamscited by 82
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- 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 52
- 2024From LLM to Conversational Agent: A Memory Enhanced Architecture with Fine-Tuning of Large Language Modelscited by 43
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- 2021Agent-Centric Relation Graph for Object Visual Navigationcited by 10
- 2024Map-based Modular Approach for Zero-shot Embodied Question Answeringcited by 9
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