mlsanityData to 7 Oct 2026

CustomerSim: Benchmarking and Aligning Multimodal Language Models as Retail User Simulators

arXiv 2605.08334 ↗First posted 8 May 2026cs.CLcited by 0

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Abstract (arXiv)

We present CustomerSim, an environment and benchmark to evaluate the extent to which Multimodal Large Language Models (MLLMs) can simulate realistic, persona-driven customer behavior in chat-based retail environments. While prior work treats user simulation as surface-level dialog generation, we focus on a model's ability to seek information and make decisions that adhere to customer specifications in multiturn, agentic simulations. CustomerSim consists of a human-curated set of 360 personas over five product categories, alongside a suite of metrics measuring consistency between a customer simulator's actions and its specifications and conversational quality. We find several behavioral gaps across five open and closed-source state-of-the-art models. First, while models produce fluent conversations, they display significantly lower lexical diversity than human shoppers, and open-source models overdisclose their criteria in the opening turn. Second, models tend to be persuaded by sales agent tone and drift from persona specifications. Even the strongest closed-source models, Claude Opus 4.8 and GPT-5.6 Sol, achieves <74% alignment with its persona specifications. To address these limitations, we propose UserGRPO, a multi-turn, multi-objective reinforcement learning recipe optimizing both conversational fluency and decision alignment under persona specifications. UserGRPO raises the decision alignment of the baseline model from 0.417 to 0.652, a gain of 23.5 points, without meaningful cost to conversational quality, and these gains transfer to held-out product categories. We further find that stylistic prompting is the only intervention that makes surface form more human-like, yet it nearly halves persona adherence. Through CustomerSim, we provide a testbed for the community to investigate and improve the adherence of user simulators in goal-oriented settings.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 46 references that are in the map. First posted on arXiv 8 May 2026.

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26 of 46 references.

References · 26

  1. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  2. 2018MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modellingcited by 760
  3. 2015Image-based Recommendations on Styles and Substitutescited by 702
  4. 2025τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environmentcited by 558
  5. 2025GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learningcited by 439
  6. 2023SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agentscited by 350
  7. 2024TheAgentCompany: Benchmarking LLM Agents on Consequential Real World Taskscited by 306
  8. 2024CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluationcited by 139
  9. 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 84
  10. 2025UserBench: An Interactive Gym Environment for User-Centric Agentscited by 69
  11. 2025Flipping the Dialogue: Training and Evaluating User Language Modelscited by 50
  12. 2024SocialBench: Sociality Evaluation of Role-Playing Conversational Agentscited by 48
14 more
  1. 2025CRMArena-Pro: Holistic Assessment of LLM Agents Across Diverse Business Scenarios and Interactionscited by 46
  2. 2025Consistently Simulating Human Personas with Multi-Turn Reinforcement Learningcited by 35
  3. 2023Unlocking the Potential of User Feedback: Leveraging Large Language Model as User Simulator to Enhance Dialogue Systemcited by 32
  4. 2025MUA-RL: Multi-turn User-interacting Agent Reinforcement Learning for agentic tool usecited by 30
  5. 2025UserRL: Training Interactive User-Centric Agent via Reinforcement Learningcited by 27
  6. 2024DuetSim: Building User Simulator with Dual Large Language Models for Task-Oriented Dialoguescited by 23
  7. 2023User Simulation with Large Language Models for Evaluating Task-Oriented Dialoguecited by 19
  8. 2025Embracing Imperfection: Simulating Students with Diverse Cognitive Levels Using LLM-based Agentscited by 19
  9. 2025Learning to Make MISTAKEs: Modeling Incorrect Student Thinking And Key Errorscited by 19
  10. 2022Is MultiWOZ a Solved Task? An Interactive TOD Evaluation Framework with User Simulatorcited by 15
  11. 2024Large Language Models as User-Agents for Evaluating Task-Oriented-Dialogue Systemscited by 11
  12. 2022Metaphorical User Simulators for Evaluating Task-oriented Dialogue Systemscited by 9
  13. 2026Character-R1: Enhancing Role-Aware Reasoning in Role-Playing Agents via RLVRcited by 5
  14. 2026Simulating Novice Students Using Machine Unlearning and Relearning in Large Language Modelscited by 2

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  4. 2025From Simulation to Strategy: Automating Personalized Interaction Planning for Conversational Agents
  5. 2025PAARS: Persona Aligned Agentic Retail Shoppers
  6. 2026Simulated Customers Never Walk Away: Decision Fidelity of LLM User Simulators Measured Against Real Purchase Outcomes
  7. 2026Operationalising Multi-Dimensional Evaluation for Conversational Agents: A Scalable, Governed Pipeline with Selective Re-evaluation and Model Benchmarking
  8. 2025TwinVoice: A Multi-dimensional Benchmark Towards Digital Twins via LLM Persona Simulation