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PCG-Based Game Design Patterns

arXiv 1610.03138 ↗First posted 11 Oct 2016cs.AI cs.HCcited by 3

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Abstract (arXiv)

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an AI-based game. We look at existing examples of games which foreground their AI, put forward a methodology for designing PCG-based games, describe some example case study designs for PCG-based games, and describe lessons learned during this process of sketching and developing ideas.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Oct 2016.

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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 1; 2026: 1.

3 papers.