mlsanityData to 14 Oct 2026

Multi-Agent Reinforcement Learning and Real-Time Decision-Making in Robotic Soccer for Virtual Environments

arXiv 2512.03166 ↗First posted 2 Dec 2025cs.RO cs.CVcited by 1

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Abstract (arXiv)

The deployment of multi-agent systems in dynamic, adversarial environments like robotic soccer necessitates real-time decision-making, sophisticated cooperation, and scalable algorithms to avoid the curse of dimensionality. While Reinforcement Learning (RL) offers a promising framework, existing methods often struggle with the multi-granularity of tasks (long-term strategy vs. instant actions) and the complexity of large-scale agent interactions. This paper presents a unified Multi-Agent Reinforcement Learning (MARL) framework that addresses these challenges. First, we establish a baseline using Proximal Policy Optimization (PPO) within a client-server architecture for real-time action scheduling, with PPO demonstrating superior performance (4.32 avg. goals, 82.9% ball control). Second, we introduce a Hierarchical RL (HRL) structure based on the options framework to decompose the problem into a high-level trajectory planning layer (modeled as a Semi-Markov Decision Process) and a low-level action execution layer, improving global strategy (avg. goals increased to 5.26). Finally, to ensure scalability, we integrate mean-field theory into the HRL framework, simplifying many-agent interactions into a single agent vs. the population average. Our mean-field actor-critic method achieves a significant performance boost (5.93 avg. goals, 89.1% ball control, 92.3% passing accuracy) and enhanced training stability. Extensive simulations of 4v4 matches in the Webots environment validate our approach, demonstrating its potential for robust, scalable, and cooperative behavior in complex multi-agent domains.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 5 of its 41 references that are in the map. First posted on arXiv 2 Dec 2025.

Builds on

5 of 41 references.

References · 5

  1. 2020FlowFusion: Dynamic Dense RGB-D SLAM Based on Optical Flowcited by 37
  2. 2018Context-Aware Policy Reusecited by 16
  3. 2024Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learningcited by 7
  4. 2022ST-RRT*: Asymptotically-Optimal Bidirectional Motion Planning through Space-Timecited by 6
  5. 2021Starkit: RoboCup Humanoid KidSize 2021 Worldwide Champion Team Papercited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

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  1. 2024MARLadona -- Towards Cooperative Team Play Using Multi-Agent Reinforcement Learning
  2. 2025Toward Real-World Cooperative and Competitive Soccer with Quadrupedal Robot Teams
  3. 2025Multi-Robot Collaboration through Reinforcement Learning and Abstract Simulation
  4. 2024Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccer
  5. 2026R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learning
  6. 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games
  7. 2024Heterogeneous Multi-Agent Reinforcement Learning for Zero-Shot Scalable Collaboration
  8. 2024Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning