mlsanityData to 7 Oct 2026

Real-Time Recurrent Learning using Trace Units in Reinforcement Learning

arXiv 2409.01449 ↗First posted 2 Sep 2024cs.LG cs.AIcited by 10

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Abstract (arXiv)

Recurrent Neural Networks (RNNs) are used to learn representations in partially observable environments. For agents that learn online and continually interact with the environment, it is desirable to train RNNs with real-time recurrent learning (RTRL); unfortunately, RTRL is prohibitively expensive for standard RNNs. A promising direction is to use linear recurrent architectures (LRUs), where dense recurrent weights are replaced with a complex-valued diagonal, making RTRL efficient. In this work, we build on these insights to provide a lightweight but effective approach for training RNNs in online RL. We introduce Recurrent Trace Units (RTUs), a small modification on LRUs that we nonetheless find to have significant performance benefits over LRUs when trained with RTRL. We find RTUs significantly outperform other recurrent architectures across several partially observable environments while using significantly less computation.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 33 of its 48 references that are in the map. First posted on arXiv 2 Sep 2024.

Builds on

33 of 48 references.

References · 33

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21 more
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 7.

10 papers.