mlsanityData to 14 Oct 2026

Faster Game Solving via Hyperparameter Schedules

arXiv 2404.09097 ↗First posted 13 Apr 2024cs.GTcited by 7

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Abstract (arXiv)

Counterfactual regret minimization (CFR) algorithms are a foundational class of methods for solving imperfect-information games, with the time average of their iterates converging to a Nash equilibrium in two-player zero-sum games. Prior state-of-the-art variants, Discounted CFR (DCFR) and Predictive CFR^+ (PCFR^+), achieved the fastest known practical performance by improving convergence rates over vanilla CFR through discounting early iterations with a fixed discounting scheme. More recently, Dynamic DCFR (DDCFR) introduced agent-learned dynamic discounting schemes to further accelerate convergence, at the cost of increased complexity. To address this, we propose Hyperparameter Schedules (HSs), a remarkably simple, training-free framework that dynamically adjusts CFR discounting over time. HSs aggressively downweight early updates and gradually transition to trusting late-stage strategies, leading to substantially faster convergence with only a few lines of code modifications. We show that HSs derived from just three small extensive-form games generalize effectively to 17 diverse games (including large-scale realistic poker) in both extensive-form and normal-form settings, without any game-specific tuning. Our method establishes a new state of the art for solving two-player zero-sum games.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Apr 2024.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 2.

7 papers.