Swarm Behavior Cloning
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
In sequential decision-making environments, the primary approaches for training agents are Reinforcement Learning (RL) and Imitation Learning (IL). Unlike RL, which relies on modeling a reward function, IL leverages expert demonstrations, where an expert policy πe (e.g., a human) provides the desired behavior. Formally, a dataset D of state-action pairs is provided: D = (s, a = πe(s)). A common technique within IL is Behavior Cloning (BC), where a policy π(s) = a is learned through supervised learning on D. Further improvements can be achieved by using an ensemble of N individually trained BC policies, denoted as E = πi(s)1 ≤ i ≤ N. The ensemble's action a for a given state s is the aggregated output of the N actions: a = frac1N sumi πi(s). This paper addresses the issue of increasing action differences -- the observation that discrepancies between the N predicted actions grow in states that are underrepresented in the training data. Large action differences can result in suboptimal aggregated actions. To address this, we propose a method that fosters greater alignment among the policies while preserving the diversity of their computations. This approach reduces action differences and ensures that the ensemble retains its inherent strengths, such as robustness and varied decision-making. We evaluate our approach across eight diverse environments, demonstrating a notable decrease in action differences and significant improvements in overall performance, as measured by mean episode returns.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 17 of its 31 references that are in the map. First posted on arXiv 10 Dec 2024.
Builds on
17 of 31 references.
Closest ancestors · 8
Same direction, newest first
- 2023A Strong Baseline for Batch Imitation Learning6 Feb
- 2022Case-Based Inverse Reinforcement Learning Using Temporal Coherence12 Jun
- 2021Implicit Behavioral Cloning1 Sep
- 2021Imitation Learning: Progress, Taxonomies and Challenges23 Jun
- 2021Robust Maximum Entropy Behavior Cloning4 Jan
- 2020Fighting Copycat Agents in Behavioral Cloning from Observation Histories28 Oct
- 2019Recent Advances in Imitation Learning from Observation30 May
- 2018Behavioral Cloning from Observation4 May
Other references · 9
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2016End to End Learning for Self-Driving Carscited by 1,000
- 2016Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimizationcited by 400
- 2019Exploring the Limitations of Behavior Cloning for Autonomous Drivingcited by 343
- 2022Behavior Transformers: Cloning k modes with one stonecited by 299
- 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progresscited by 294
- 2021Reward (Mis)design for Autonomous Drivingcited by 102
- 2022Towards Applicable Reinforcement Learning: Improving the Generalization and Sample Efficiency with Policy Ensemblecited by 18
- 2023Attention-Based Recurrence for Multi-Agent Reinforcement Learning under Stochastic Partial Observabilitycited by 8
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Close in wording, no citation either way
- 2023Coherent Soft Imitation Learning
- 2024Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning
- 2020Imitating Unknown Policies via Exploration
- 2022Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation
- 2025R2BC: Multi-Agent Imitation Learning from Single-Agent Demonstrations
- 2019Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward Environments
- 2024Zero-shot Imitation Policy via Search in Demonstration Dataset
- 2019Learning a Behavioral Repertoire from Demonstrations