mlsanityData to 14 Oct 2026

Attention-Based Recurrence for Multi-Agent Reinforcement Learning under Stochastic Partial Observability

arXiv 2301.01649 ↗First posted 4 Jan 2023cs.MAcited by 8

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Abstract (arXiv)

Stochastic partial observability poses a major challenge for decentralized coordination in multi-agent reinforcement learning but is largely neglected in state-of-the-art research due to a strong focus on state-based centralized training for decentralized execution (CTDE) and benchmarks that lack sufficient stochasticity like StarCraft Multi-Agent Challenge (SMAC). In this paper, we propose Attention-based Embeddings of Recurrence In multi-Agent Learning (AERIAL) to approximate value functions under stochastic partial observability. AERIAL replaces the true state with a learned representation of multi-agent recurrence, considering more accurate information about decentralized agent decisions than state-based CTDE. We then introduce MessySMAC, a modified version of SMAC with stochastic observations and higher variance in initial states, to provide a more general and configurable benchmark regarding stochastic partial observability. We evaluate AERIAL in Dec-Tiger as well as in a variety of SMAC and MessySMAC maps, and compare the results with state-based CTDE. Furthermore, we evaluate the robustness of AERIAL and state-based CTDE against various stochasticity configurations in MessySMAC.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Jan 2023.

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Citing papers per year: 2023: 2; 2024: 4; 2025: 0; 2026: 2.

8 papers.