Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward Environments
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Abstract (arXiv)
This paper investigates how to efficiently transition and update policies, trained initially with demonstrations, using off-policy actor-critic reinforcement learning. It is well-known that techniques based on Learning from Demonstrations, for example behavior cloning, can lead to proficient policies given limited data. However, it is currently unclear how to efficiently update that policy using reinforcement learning as these approaches are inherently optimizing different objective functions. Previous works have used loss functions, which combine behavior cloning losses with reinforcement learning losses to enable this update. However, the components of these loss functions are often set anecdotally, and their individual contributions are not well understood. In this work, we propose the Cycle-of-Learning (CoL) framework that uses an actor-critic architecture with a loss function that combines behavior cloning and 1-step Q-learning losses with an off-policy pre-training step from human demonstrations. This enables transition from behavior cloning to reinforcement learning without performance degradation and improves reinforcement learning in terms of overall performance and training time. Additionally, we carefully study the composition of these combined losses and their impact on overall policy learning. We show that our approach outperforms state-of-the-art techniques for combining behavior cloning and reinforcement learning for both dense and sparse reward scenarios. Our results also suggest that directly including the behavior cloning loss on demonstration data helps to ensure stable learning and ground future policy updates.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Oct 2019.
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Citing papers per year: 2021: 6; 2022: 8; 2023: 2; 2024: 0; 2025: 1.
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- 2022TD3 with Reverse KL Regularizer for Offline Reinforcement Learning from Mixed Datasetscited by 4
- 2021Data-Driven Simulation of Ride-Hailing Services using Imitation and Reinforcement Learningcited by 0
- 2021Improving Learning from Demonstrations by Learning from Experiencecited by 0
- 2022TD3 with Reverse KL Regularizer for Offline Reinforcement Learning from Mixed Datasets5 Dec 2022
- 2022Behavior Prior Representation learning for Offline Reinforcement Learning2 Nov 2022
- 2022Disturbance-Injected Robust Imitation Learning with Task Achievement9 May 2022
- 2021Improving Learning from Demonstrations by Learning from Experience16 Nov 2021
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- 2021A Minimalist Approach to Offline Reinforcement Learning12 Jun 2021
- 2021Data-Driven Simulation of Ride-Hailing Services using Imitation and Reinforcement Learning6 Apr 2021
- 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
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- 2023Specialized Deep Residual Policy Safe Reinforcement Learning-Based Controller for Complex and Continuous State-Action Spacescited by 2
- 2022Sub-optimal Policy Aided Multi-Agent Reinforcement Learning for Flocking Controlcited by 0
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- 2023Specialized Deep Residual Policy Safe Reinforcement Learning-Based Controller for Complex and Continuous State-Action Spaces15 Oct 2023
- 2023Human-in-the-loop Embodied Intelligence with Interactive Simulation Environment for Surgical Robot Learning1 Jan 2023
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- 2022Sample-Efficient Multi-Agent Reinforcement Learning with Demonstrations for Flocking Control17 Sep 2022
- 2022Sub-optimal Policy Aided Multi-Agent Reinforcement Learning for Flocking Control17 Sep 2022
- 2022A Survey on Reinforcement Learning Methods in Character Animation7 Mar 2022
- 2022Evolutionary Action Selection for Gradient-based Policy Learning12 Jan 2022
- 2021Multi-Agent Advisor Q-Learning26 Oct 2021
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