mlsanityData to 7 Oct 2026

Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward Environments

arXiv 1910.04281 ↗First posted 9 Oct 2019cs.LG cs.AI stat.MLcited by 17

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Abstract (arXiv)

This paper investigates how to efficiently transition and update policies, trained initially with demonstrations, using off-policy actor-critic reinforcement learning. It is well-known that techniques based on Learning from Demonstrations, for example behavior cloning, can lead to proficient policies given limited data. However, it is currently unclear how to efficiently update that policy using reinforcement learning as these approaches are inherently optimizing different objective functions. Previous works have used loss functions, which combine behavior cloning losses with reinforcement learning losses to enable this update. However, the components of these loss functions are often set anecdotally, and their individual contributions are not well understood. In this work, we propose the Cycle-of-Learning (CoL) framework that uses an actor-critic architecture with a loss function that combines behavior cloning and 1-step Q-learning losses with an off-policy pre-training step from human demonstrations. This enables transition from behavior cloning to reinforcement learning without performance degradation and improves reinforcement learning in terms of overall performance and training time. Additionally, we carefully study the composition of these combined losses and their impact on overall policy learning. We show that our approach outperforms state-of-the-art techniques for combining behavior cloning and reinforcement learning for both dense and sparse reward scenarios. Our results also suggest that directly including the behavior cloning loss on demonstration data helps to ensure stable learning and ground future policy updates.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Oct 2019.

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Citing papers per year: 2021: 6; 2022: 8; 2023: 2; 2024: 0; 2025: 1.

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  1. 2021A Minimalist Approach to Offline Reinforcement Learningcited by 882
  2. 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
  3. 2022Behavior Prior Representation learning for Offline Reinforcement Learningcited by 12
  4. 2023Human-in-the-loop Embodied Intelligence with Interactive Simulation Environment for Surgical Robot Learningcited by 11
  5. 2021Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot Manipulationcited by 8
  6. 2022Disturbance-Injected Robust Imitation Learning with Task Achievementcited by 8
  7. 2022Evolutionary Action Selection for Gradient-based Policy Learningcited by 5
  8. 2021Multi-Agent Advisor Q-Learningcited by 4
  9. 2022Handling Sparse Rewards in Reinforcement Learning Using Model Predictive Controlcited by 4
  10. 2022TD3 with Reverse KL Regularizer for Offline Reinforcement Learning from Mixed Datasetscited by 4
  11. 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraftcited by 3
  12. 2022Sample-Efficient Multi-Agent Reinforcement Learning with Demonstrations for Flocking Controlcited by 2
5 more
  1. 2023Specialized Deep Residual Policy Safe Reinforcement Learning-Based Controller for Complex and Continuous State-Action Spacescited by 2
  2. 2021Data-Driven Simulation of Ride-Hailing Services using Imitation and Reinforcement Learningcited by 0
  3. 2021Improving Learning from Demonstrations by Learning from Experiencecited by 0
  4. 2022Sub-optimal Policy Aided Multi-Agent Reinforcement Learning for Flocking Controlcited by 0
  5. 2025CueLearner: Bootstrapping and local policy adaptation from relative feedbackcited by 0

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  1. 2026Proximal Action Replacement for Behavior Cloning Actor-Critic in Offline Reinforcement Learning
  2. 2025Residual Off-Policy RL for Finetuning Behavior Cloning Policies
  3. 2024Efficient Offline Reinforcement Learning: First Imitate, then Improve
  4. 2026Beyond Imitation: Self-Improving Robot Policies via Off-Policy Q-Planning
  5. 2023Coherent Soft Imitation Learning
  6. 2026When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
  7. 2020Imitating Unknown Policies via Exploration
  8. 2023Learning a Diffusion Model Policy from Rewards via Q-Score Matching