Arena 3.0: Advancing Social Navigation in Collaborative and Highly Dynamic Environments
Not on the map. Why?
Abstract (arXiv)
Building upon our previous contributions, this paper introduces Arena 3.0, an extension of Arena-Bench, Arena 1.0, and Arena 2.0. Arena 3.0 is a comprehensive software stack containing multiple modules and simulation environments focusing on the development, simulation, and benchmarking of social navigation approaches in collaborative environments. We significantly enhance the realism of human behavior simulation by incorporating a diverse array of new social force models and interaction patterns, encompassing both human-human and human-robot dynamics. The platform provides a comprehensive set of new task modes, designed for extensive benchmarking and testing and is capable of generating realistic and human-centric environments dynamically, catering to a broad spectrum of social navigation scenarios. In addition, the platform's functionalities have been abstracted across three widely used simulators, each tailored for specific training and testing purposes. The platform's efficacy has been validated through an extensive benchmark and user evaluations of the platform by a global community of researchers and students, which noted the substantial improvement compared to previous versions and expressed interests to utilize the platform for future research and development. Arena 3.0 is openly available at https://github.com/Arena-Rosnav.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2024.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 3; 2025: 1; 2026: 1.
5 papers.
- 2024DR-MPC: Deep Residual Model Predictive Control for Real-world Social Navigationcited by 7
- 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environmentscited by 6
- 2026From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selectioncited by 5
- 2025LISN: Language-Instructed Social Navigation with VLM-based Controller Modulatingcited by 2
- 2024SocRATES: Towards Automated Scenario-based Testing of Social Navigation Algorithmscited by 0
- 2026From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selection9 Feb 2026
- 2025LISN: Language-Instructed Social Navigation with VLM-based Controller Modulating10 Dec 2025
- 2024SocRATES: Towards Automated Scenario-based Testing of Social Navigation Algorithms27 Dec 2024
- 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments19 Nov 2024
- 2024DR-MPC: Deep Residual Model Predictive Control for Real-world Social Navigation14 Oct 2024