Rethinking Social Robot Navigation: Leveraging the Best of Two Worlds
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Abstract (arXiv)
Empowering robots to navigate in a socially compliant manner is essential for the acceptance of robots moving in human-inhabited environments. Previously, roboticists have developed geometric navigation systems with decades of empirical validation to achieve safety and efficiency. However, the many complex factors of social compliance make geometric navigation systems hard to adapt to social situations, where no amount of tuning enables them to be both safe (people are too unpredictable) and efficient (the frozen robot problem). With recent advances in deep learning approaches, the common reaction has been to entirely discard these classical navigation systems and start from scratch, building a completely new learning-based social navigation planner. In this work, we find that this reaction is unnecessarily extreme: using a large-scale real-world social navigation dataset, SCAND, we find that geometric systems can produce trajectory plans that align with the human demonstrations in a large number of social situations. We, therefore, ask if we can rethink the social robot navigation problem by leveraging the advantages of both geometric and learning-based methods. We validate this hybrid paradigm through a proof-of-concept experiment, in which we develop a hybrid planner that switches between geometric and learning-based planning. Our experiments on both SCAND and two physical robots show that the hybrid planner can achieve better social compliance compared to using either the geometric or learning-based approach alone.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Sep 2023.
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Citing papers per year: 2024: 6; 2025: 3; 2026: 6.
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- 2025SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot Navigationcited by 10
- 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environmentscited by 9
- 2024Grounded Curriculum Learningcited by 5
- 2024PACER: Preference-conditioned All-terrain Costmap Generationcited by 5
- 2025SocialNav-MoE: A Mixture-of-Experts Vision Language Model for Socially Compliant Navigation with Reinforcement Fine-Tuningcited by 5
- 2026From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selectioncited by 5
- 2025ComposableNav: Instruction-Following Navigation in Dynamic Environments via Composable Diffusioncited by 4
- 2026EvoNav: Evolutionary Reward Function Design for Robot Navigation with Large Language Modelscited by 2
- 2024Dyna-LfLH: Learning Agile Navigation in Dynamic Environments from Learned Hallucinationcited by 1
- 2026When to Plan: Learning to Select Between Reactive Control and Deliberative Planningcited by 1
- 2024RUMOR: Reinforcement learning for Understanding a Model of the Real World for Navigation in Dynamic Environmentscited by 0
- 2024Structured Graph Network for Constrained Robot Crowd Navigation with Low Fidelity Simulationcited by 0
- 2026ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset24 Jul 2026
- 2026When to Plan: Learning to Select Between Reactive Control and Deliberative Planning17 Jul 2026
- 2026HumAIN: Human-Aware Implicit Social Robot Navigation8 Jul 2026
- 2026EvoNav: Evolutionary Reward Function Design for Robot Navigation with Large Language Models12 May 2026
- 2026Enhancing Lightweight Vision Language Models through Group Competitive Learning for Socially Compliant Navigation12 Mar 2026
- 2026From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selection9 Feb 2026
- 2025SocialNav-MoE: A Mixture-of-Experts Vision Language Model for Socially Compliant Navigation with Reinforcement Fine-Tuning15 Dec 2025
- 2025ComposableNav: Instruction-Following Navigation in Dynamic Environments via Composable Diffusion22 Sep 2025
- 2025SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot Navigation10 Sep 2025
- 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments19 Nov 2024
- 2024PACER: Preference-conditioned All-terrain Costmap Generation30 Oct 2024
- 2024Grounded Curriculum Learning29 Sep 2024
3 more
- 2024Structured Graph Network for Constrained Robot Crowd Navigation with Low Fidelity Simulation27 May 2024
- 2024RUMOR: Reinforcement learning for Understanding a Model of the Real World for Navigation in Dynamic Environments25 Apr 2024
- 2024Dyna-LfLH: Learning Agile Navigation in Dynamic Environments from Learned Hallucination25 Mar 2024
- 2026HumAIN: Human-Aware Implicit Social Robot Navigationcited by 0
- 2026HumAIN: Human-Aware Implicit Social Robot Navigation8 Jul 2026
- 2025SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot Navigationcited by 10
- 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environmentscited by 9
- 2024PACER: Preference-conditioned All-terrain Costmap Generationcited by 5
- 2026From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selectioncited by 5
- 2026EvoNav: Evolutionary Reward Function Design for Robot Navigation with Large Language Modelscited by 2
- 2024Dyna-LfLH: Learning Agile Navigation in Dynamic Environments from Learned Hallucinationcited by 1
- 2026When to Plan: Learning to Select Between Reactive Control and Deliberative Planningcited by 1
- 2026ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Datasetcited by 0
- 2026ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset24 Jul 2026
- 2026When to Plan: Learning to Select Between Reactive Control and Deliberative Planning17 Jul 2026
- 2026EvoNav: Evolutionary Reward Function Design for Robot Navigation with Large Language Models12 May 2026
- 2026From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selection9 Feb 2026
- 2025SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot Navigation10 Sep 2025
- 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments19 Nov 2024
- 2024PACER: Preference-conditioned All-terrain Costmap Generation30 Oct 2024
- 2024Dyna-LfLH: Learning Agile Navigation in Dynamic Environments from Learned Hallucination25 Mar 2024