mlsanityData to 7 Oct 2026

DRL-VO: Learning to Navigate Through Crowded Dynamic Scenes Using Velocity Obstacles

arXiv 2301.06512 ↗First posted 16 Jan 2023cs.ROcited by 25

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Abstract (arXiv)

This paper proposes a novel learning-based control policy with strong generalizability to new environments that enables a mobile robot to navigate autonomously through spaces filled with both static obstacles and dense crowds of pedestrians. The policy uses a unique combination of input data to generate the desired steering angle and forward velocity: a short history of lidar data, kinematic data about nearby pedestrians, and a sub-goal point. The policy is trained in a reinforcement learning setting using a reward function that contains a novel term based on velocity obstacles to guide the robot to actively avoid pedestrians and move towards the goal. Through a series of 3D simulated experiments with up to 55 pedestrians, this control policy is able to achieve a better balance between collision avoidance and speed (i.e., higher success rate and faster average speed) than state-of-the-art model-based and learning-based policies, and it also generalizes better to different crowd sizes and unseen environments. An extensive series of hardware experiments demonstrate the ability of this policy to directly work in different real-world environments with different crowd sizes with zero retraining. Furthermore, a series of simulated and hardware experiments show that the control policy also works in highly constrained static environments on a different robot platform without any additional training. Lastly, several important lessons that can be applied to other robot learning systems are summarized. Multimedia demonstrations are available at https://www.youtube.com/watch?v=KneELRT8GzU&list=PLouWbAcP4zIvPgaARrV223lf2eiSR-eSS.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Jan 2023.

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Citing papers per year: 2023: 2; 2024: 6; 2025: 7; 2026: 10.

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  1. 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discoverycited by 29
  2. 2025SICNav-Diffusion: Safe and Interactive Crowd Navigation with Diffusion Trajectory Predictionscited by 10
  3. 2024SELFI: Autonomous Self-Improvement with Reinforcement Learning for Social Navigationcited by 8
  4. 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environmentscited by 6
  5. 2023PathRL: An End-to-End Path Generation Method for Collision Avoidance via Deep Reinforcement Learningcited by 5
  6. 2024Uncertainty-Aware DRL for Autonomous Vehicle Crowd Navigation in Shared Spacecited by 5
  7. 2025Towards Generalizable Safety in Crowd Navigation via Conformal Uncertainty Handlingcited by 5
  8. 2024Disentangling Uncertainty for Safe Social Navigation using Deep Reinforcement Learningcited by 2
  9. 2026Crowd-FM: Learned Optimal Selection of Conditional Flow Matching-generated Trajectories for Crowd Navigationcited by 2
  10. 2023Arena-Web -- A Web-based Development and Benchmarking Platform for Autonomous Navigation Approachescited by 1
  11. 2025HABIT: Human Action Benchmark for Interactive Traffic in CARLAcited by 1
  12. 2026Don't Freeze, Don't Crash: Extending the Safe Operating Range of Neural Navigation in Dense Crowdscited by 1
13 more
  1. 2024Structured Graph Network for Constrained Robot Crowd Navigation with Low Fidelity Simulationcited by 0
  2. 2025ColorDynamic: Generalizable, Scalable, Real-time, End-to-end Local Planner for Unstructured and Dynamic Environmentscited by 0
  3. 2025AOLO: Analysis and Optimization For Low-Carbon Oriented Wireless Large Language Model Servicescited by 0
  4. 2025EmoBipedNav: Emotion-aware Social Navigation for Bipedal Robots with Deep Reinforcement Learningcited by 0
  5. 2025DRL-TH: Jointly Utilizing Temporal Graph Attention and Hierarchical Fusion for UGV Navigation in Crowded Environmentscited by 0
  6. 2026Sim2Sea: Sim-to-Real Policy Transfer for Maritime Vessel Navigation in Congested Waterscited by 0
  7. 2026GIANT - Global Path Integration and Attentive Graph Networks for Multi-Agent Trajectory Planningcited by 0
  8. 2026Beyond Specialization: Robust Reinforcement Learning Navigation via Procedural Map Generatorscited by 0
  9. 2026ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Datasetcited by 0
  10. 2026Anticipatory Risk-Guided Reinforcement Learning for Safe Flight Through Dynamic Cluttercited by 0
  11. 2026Learning-Based Motion Planning for Dynamic Environments: From Foundational Algorithms to Emerging Paradigmscited by 0
  12. 2026Towards Socially Compliant Navigation in Deep Reinforcement Learning via Proxemics-Based Reward Modelingcited by 0
  13. 2026Learning Social Navigation from Internet Videos in the Policy State Spacecited by 0