OG-SGG: Ontology-Guided Scene Graph Generation. A Case Study in Transfer Learning for Telepresence Robotics
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Abstract (arXiv)
Scene graph generation from images is a task of great interest to applications such as robotics, because graphs are the main way to represent knowledge about the world and regulate human-robot interactions in tasks such as Visual Question Answering (VQA). Unfortunately, its corresponding area of machine learning is still relatively in its infancy, and the solutions currently offered do not specialize well in concrete usage scenarios. Specifically, they do not take existing "expert" knowledge about the domain world into account; and that might indeed be necessary in order to provide the level of reliability demanded by the use case scenarios. In this paper, we propose an initial approximation to a framework called Ontology-Guided Scene Graph Generation (OG-SGG), that can improve the performance of an existing machine learning based scene graph generator using prior knowledge supplied in the form of an ontology (specifically, using the axioms defined within); and we present results evaluated on a specific scenario founded in telepresence robotics. These results show quantitative and qualitative improvements in the generated scene graphs.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 28 of its 53 references that are in the map. First posted on arXiv 21 Feb 2022.
Builds on
28 of 53 references.
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Built on by
Citing papers per year: 2023: 3; 2024: 1; 2025: 3; 2026: 2.
9 papers.
- 2023Enhancing Scene Graph Generation with Hierarchical Relationships and Commonsense Knowledgecited by 7
- 2023Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generationcited by 4
- 2025GraSP-VLA: Graph-based Symbolic Action Representation for Long-Horizon Planning with VLA Policiescited by 3
- 2025FORESCENE: FOREcasting human activity via latent SCENE graphs diffusioncited by 1
- 2025Measuring Image-Relation Alignment: Reference-Free Evaluation of VLMs and Synthetic Pre-training for Open-Vocabulary Scene Graph Generationcited by 1
- 2026REACT++: Efficient Cross-Attention for Real-Time Scene Graph Generationcited by 1
- 2023STDG: Semi-Teacher-Student Training Paradigram for Depth-guided One-stage Scene Graph Generationcited by 0
- 2024A transition towards virtual representations of visual scenescited by 0
- 2026Visual Commonsense Driven Knowledge Refinements for Scene Graph Generationcited by 0
- 2026Visual Commonsense Driven Knowledge Refinements for Scene Graph Generation4 Jun 2026
- 2026REACT++: Efficient Cross-Attention for Real-Time Scene Graph Generation6 Mar 2026
- 2025GraSP-VLA: Graph-based Symbolic Action Representation for Long-Horizon Planning with VLA Policies6 Nov 2025
- 2025Measuring Image-Relation Alignment: Reference-Free Evaluation of VLMs and Synthetic Pre-training for Open-Vocabulary Scene Graph Generation1 Sep 2025
- 2025FORESCENE: FOREcasting human activity via latent SCENE graphs diffusion8 Mar 2025
- 2024A transition towards virtual representations of visual scenes10 Oct 2024
- 2023Enhancing Scene Graph Generation with Hierarchical Relationships and Commonsense Knowledge21 Nov 2023
- 2023STDG: Semi-Teacher-Student Training Paradigram for Depth-guided One-stage Scene Graph Generation15 Sep 2023
- 2023Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation30 May 2023