V-PRISM: Probabilistic Mapping of Unknown Tabletop Scenes
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Abstract (arXiv)
The ability to construct concise scene representations from sensor input is central to the field of robotics. This paper addresses the problem of robustly creating a 3D representation of a tabletop scene from a segmented RGB-D image. These representations are then critical for a range of downstream manipulation tasks. Many previous attempts to tackle this problem do not capture accurate uncertainty, which is required to subsequently produce safe motion plans. In this paper, we cast the representation of 3D tabletop scenes as a multi-class classification problem. To tackle this, we introduce V-PRISM, a framework and method for robustly creating probabilistic 3D segmentation maps of tabletop scenes. Our maps contain both occupancy estimates, segmentation information, and principled uncertainty measures. We evaluate the robustness of our method in (1) procedurally generated scenes using open-source object datasets, and (2) real-world tabletop data collected from a depth camera. Our experiments show that our approach outperforms alternative continuous reconstruction approaches that do not explicitly reason about objects in a multi-class formulation.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Mar 2024.
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Citing papers per year: 2024: 6; 2025: 2; 2026: 1.
9 papers.
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 15
- 2024The Role of Predictive Uncertainty and Diversity in Embodied AI and Robot Learningcited by 11
- 2024SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splattingcited by 10
- 20243D Foundation Models Enable Simultaneous Geometry and Pose Estimation of Grasped Objectscited by 2
- 2025GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contractioncited by 2
- 2024Unifying Scene Representation and Hand-Eye Calibration with 3D Foundation Modelscited by 1
- 2024Robust Bayesian Scene Reconstruction with Retrieval-Augmented Priors for Precise Grasping and Planningcited by 0
- 2025Efficient Construction of Implicit Surface Models From a Single Image for Motion Generationcited by 0
- 2026ContraMap: Contrastive Uncertainty Mapping for Robot Environment Representationcited by 0
- 2026ContraMap: Contrastive Uncertainty Mapping for Robot Environment Representation29 Mar 2026
- 2025Efficient Construction of Implicit Surface Models From a Single Image for Motion Generation25 Sep 2025
- 2025GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contraction4 Apr 2025
- 2024Robust Bayesian Scene Reconstruction with Retrieval-Augmented Priors for Precise Grasping and Planning29 Nov 2024
- 2024SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting8 Oct 2024
- 20243D Foundation Models Enable Simultaneous Geometry and Pose Estimation of Grasped Objects14 Jul 2024
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splatting14 Jul 2024
- 2024The Role of Predictive Uncertainty and Diversity in Embodied AI and Robot Learning6 May 2024
- 2024Unifying Scene Representation and Hand-Eye Calibration with 3D Foundation Models17 Apr 2024