mlsanityData to 7 Oct 2026

SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM Reasoning

arXiv 2409.12836 ↗First posted 19 Sep 2024cs.HCcited by 8

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Mixed Reality is increasingly used in mobile settings beyond controlled home and office spaces. This mobility introduces the need for user interface layouts that adapt to varying contexts. However, existing adaptive systems are designed only for static environments. In this paper, we introduce SituationAdapt, a system that adjusts Mixed Reality UIs to real-world surroundings by considering environmental and social cues in shared settings. Our system consists of perception, reasoning, and optimization modules for UI adaptation. Our perception module identifies objects and individuals around the user, while our reasoning module leverages a Vision-and-Language Model to assess the placement of interactive UI elements. This ensures that adapted layouts do not obstruct relevant environmental cues or interfere with social norms. Our optimization module then generates Mixed Reality interfaces that account for these considerations as well as temporal constraints. For evaluation, we first validate our reasoning module's capability of assessing UI contexts in comparison to human expert users. In an online user study, we then establish SituationAdapt's capability of producing context-aware layouts for Mixed Reality, where it outperformed previous adaptive layout methods. We conclude with a series of applications and scenarios to demonstrate SituationAdapt's versatility.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 5 of its 49 references that are in the map. First posted on arXiv 19 Sep 2024.

Builds on

5 of 49 references.

References · 5

  1. 2018YOLOv3: An Incremental Improvementcited by 2,652
  2. 2023Graphologue: Exploring Large Language Model Responses with Interactive Diagramscited by 65
  3. 2023Sensecape: Enabling Multilevel Exploration and Sensemaking with Large Language Modelscited by 48
  4. 2022RTFormer: Efficient Design for Real-Time Semantic Segmentation with Transformercited by 31
  5. 2023Synergi: A Mixed-Initiative System for Scholarly Synthesis and Sensemakingcited by 25

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 3.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Conversational Interfaces for Parametric Conceptual Architectural Design: Integrating Mixed Reality with LLM-driven Interaction
  2. 2026Reality Copilot: Voice-First Human-AI Collaboration in Mixed Reality Using Large Multimodal Models
  3. 2024Human I/O: Towards a Unified Approach to Detecting Situational Impairments
  4. 2026Behavior-Aware Anthropometric Scene Generation for Human-Usable 3D Layouts
  5. 2025Uncertainty-Aware GUI Agent: Adaptive Perception through Component Recommendation and Human-in-the-Loop Refinement
  6. 2026VISTA: A Visual Harness for Reasoning in an Interactive World
  7. 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
  8. 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL