mlsanityData to 7 Oct 2026

Behavior-Aware Anthropometric Scene Generation for Human-Usable 3D Layouts

arXiv 2603.02662 ↗First posted 3 Mar 2026cs.HCcited by 1

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Abstract (arXiv)

Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently addressing whether people can comfortably walk, sit, or manipulate objects. To bridge this gap, we present a Behavior-Aware Anthropometric Scene Generation framework. Our approach leverages vision-language models (VLMs) to analyze object-behavior relationships, translating spatial requirements into parametric layout constraints adapted to user-specific anthropometric data. We conducted comparative studies with state-of-the-art models using geometric metrics and a user perception study (N=16). We further conducted in-depth human-scale studies (individuals, N=20; groups, N=18). The results showed improvements in task completion time, trajectory efficiency, and human-object manipulation space. This study contributes a framework that bridges VLM-based interaction reasoning with anthropometric constraints, validated through both technical metrics and real-scale human usability studies.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 3 Mar 2026.

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