Game of Thrones: Fully Distributed Learning for Multi-Player Bandits
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Abstract (arXiv)
We consider an N-player multi-armed bandit game where each player chooses one out of M arms for T turns. Each player has different expected rewards for the arms, and the instantaneous rewards are independent and identically distributed or Markovian. When two or more players choose the same arm, they all receive zero reward. Performance is measured using the expected sum of regrets, compared with an optimal assignment of arms to players that maximizes the sum of expected rewards. We assume that each player only knows her actions and the reward she received each turn. Players cannot observe the actions of other players, and no communication between players is possible. We present a distributed algorithm and prove that it achieves an expected sum of regrets of near-Oleft(log Tright). This is the first algorithm to achieve a near order optimal regret in this fully distributed scenario. All other works have assumed that either all players have the same vector of expected rewards or that communication between players is possible.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Oct 2018.
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Citing papers per year: 2021: 4; 2022: 2; 2023: 2; 2024: 2; 2025: 2.
12 papers.
- 2021Beyond log2(T) Regret for Decentralized Bandits in Matching Marketscited by 29
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
- 2022A survey on multi-player banditscited by 18
- 2021Decentralized Cooperative Reinforcement Learning with Hierarchical Information Structurecited by 14
- 2022Distributed Linear Bandits under Communication Constraintscited by 8
- 2021Medium Access Control protocol for Collaborative Spectrum Learning in Wireless Networkscited by 1
- 2023Logit-Q Dynamics for Efficient Learning in Stochastic Teamscited by 1
- 2024Optimistic Thompson Sampling for No-Regret Learning in Unknown Gamescited by 1
- 2023Near-Optimal Privacy-Preserving Learning for Max-Min Fair Multi-Agent Banditscited by 0
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creatorscited by 0
- 2025Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collisioncited by 0
- 2025Distributed Learning in Markovian Restless Bandits over Interference Graphs for Stable Spectrum Sharingcited by 0
- 2025Distributed Learning in Markovian Restless Bandits over Interference Graphs for Stable Spectrum Sharing19 Dec 2025
- 2025Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision8 Oct 2025
- 2024PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators22 Mar 2024
- 2024Optimistic Thompson Sampling for No-Regret Learning in Unknown Games7 Feb 2024
- 2023Near-Optimal Privacy-Preserving Learning for Max-Min Fair Multi-Agent Bandits7 Jun 2023
- 2023Logit-Q Dynamics for Efficient Learning in Stochastic Teams20 Feb 2023
- 2022A survey on multi-player bandits29 Nov 2022
- 2022Distributed Linear Bandits under Communication Constraints4 Nov 2022
- 2021Decentralized Cooperative Reinforcement Learning with Hierarchical Information Structure1 Nov 2021
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization27 Oct 2021
- 2021Medium Access Control protocol for Collaborative Spectrum Learning in Wireless Networks25 Oct 2021
- 2021Beyond log2(T) Regret for Decentralized Bandits in Matching Markets12 Mar 2021