Locally Adaptive Neural 3D Morphable Models
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Abstract (arXiv)
We present the Locally Adaptive Morphable Model (LAMM), a highly flexible Auto-Encoder (AE) framework for learning to generate and manipulate 3D meshes. We train our architecture following a simple self-supervised training scheme in which input displacements over a set of sparse control vertices are used to overwrite the encoded geometry in order to transform one training sample into another. During inference, our model produces a dense output that adheres locally to the specified sparse geometry while maintaining the overall appearance of the encoded object. This approach results in state-of-the-art performance in both disentangling manipulated geometry and 3D mesh reconstruction. To the best of our knowledge LAMM is the first end-to-end framework that enables direct local control of 3D vertex geometry in a single forward pass. A very efficient computational graph allows our network to train with only a fraction of the memory required by previous methods and run faster during inference, generating 12k vertex meshes at >60fps on a single CPU thread. We further leverage local geometry control as a primitive for higher level editing operations and present a set of derivative capabilities such as swapping and sampling object parts. Code and pretrained models can be found at https://github.com/michaeltrs/LAMM.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 27 of its 46 references that are in the map. First posted on arXiv 5 Jan 2024.
Builds on
27 of 46 references.
References · 27
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15 more
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Citing papers per year: 2024: 2; 2025: 3.
5 papers.
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- 2025ImHead: A Large-scale Implicit Morphable Model for Localized Head Modelingcited by 4
- 2025Accepted with Minor Revisions: Value of AI-Assisted Scientific Writingcited by 1
- 2025Accepted with Minor Revisions: Value of AI-Assisted Scientific Writing16 Nov 2025
- 2025ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling12 Oct 2025
- 2025FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy21 Mar 2025
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild18 Sep 2024
- 2024ShapeFusion: A 3D diffusion model for localized shape editing28 Mar 2024