mlsanityData to 7 Oct 2026

Learning to Represent Action Values as a Hypergraph on the Action Vertices

arXiv 2010.14680 ↗First posted 28 Oct 2020cs.LG stat.MLcited by 22

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Abstract (arXiv)

Action-value estimation is a critical component of many reinforcement learning (RL) methods whereby sample complexity relies heavily on how fast a good estimator for action value can be learned. By viewing this problem through the lens of representation learning, good representations of both state and action can facilitate action-value estimation. While advances in deep learning have seamlessly driven progress in learning state representations, given the specificity of the notion of agency to RL, little attention has been paid to learning action representations. We conjecture that leveraging the combinatorial structure of multi-dimensional action spaces is a key ingredient for learning good representations of action. To test this, we set forth the action hypergraph networks framework -- a class of functions for learning action representations in multi-dimensional discrete action spaces with a structural inductive bias. Using this framework we realise an agent class based on a combination with deep Q-networks, which we dub hypergraph Q-networks. We show the effectiveness of our approach on a myriad of domains: illustrative prediction problems under minimal confounding effects, Atari 2600 games, and discretised physical control benchmarks.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Oct 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 5; 2023: 4; 2024: 6; 2025: 3; 2026: 2.

22 papers.

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  1. 2023Leveraging Factored Action Spaces for Efficient Offline Reinforcement Learning in Healthcarecited by 41
  2. 2023Action-Quantized Offline Reinforcement Learning for Robotic Skill Learningcited by 34
  3. 2021Learning Long-Term Reward Redistribution via Randomized Return Decompositioncited by 33
  4. 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 27
  5. 2021Continuous Control with Action Quantization from Demonstrationscited by 21
  6. 2022Solving Continuous Control via Q-learningcited by 21
  7. 2024Continuous Control with Coarse-to-fine Reinforcement Learningcited by 15
  8. 2022Automated Reinforcement Learning: An Overviewcited by 9
  9. 2023No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learningcited by 6
  10. 2024REValueD: Regularised Ensemble Value-Decomposition for Factorisable Markov Decision Processescited by 6
  11. 2024Growing Q-Networks: Solving Continuous Control Tasks with Adaptive Control Resolutioncited by 6
  12. 2024Predicting Long-Term Human Behaviors in Discrete Representations via Physics-Guided Diffusioncited by 6
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  1. 2022Orchestrated Value Mapping for Reinforcement Learningcited by 4
  2. 2024Discretizing Continuous Action Space with Unimodal Probability Distributions for On-Policy Reinforcement Learningcited by 4
  3. 2022Efficient Policy Generation in Multi-Agent Systems via Hypergraph Neural Networkcited by 3
  4. 2023Leveraging Factored Action Spaces for Off-Policy Evaluationcited by 3
  5. 2025Continuous Q-Score Matching: Diffusion Guided Reinforcement Learning for Continuous-Time Controlcited by 3
  6. 2026Plug-and-Play Benchmarking of Reinforcement Learning Algorithms for Large-Scale Flow Controlcited by 2
  7. 2024Learning in complex action spaces without policy gradientscited by 0
  8. 2025Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Networkcited by 0
  9. 2025Q-function Decomposition with Intervention Semantics with Factored Action Spacescited by 0
  10. 2026QSIM: Mitigating Overestimation in Multi-Agent Reinforcement Learning via Action Similarity Weighted Q-Learningcited by 0