mlsanityData to 14 Oct 2026

Smoothed Complexity of 2-player Nash Equilibria

arXiv 2007.10857 ↗First posted 21 Jul 2020cs.GT cs.CCcited by 4

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Abstract (arXiv)

We prove that computing a Nash equilibrium of a two-player (n × n) game with payoffs in [-1,1] is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives a strong negative answer to conjectures of Spielman and Teng [ST06] and Cheng, Deng, and Teng [CDT09]. In contrast to prior work proving PPAD-hardness after smoothing by noise of magnitude 1/operatornamepoly(n) [CDT09], our smoothed complexity result is not proved via hardness of approximation for Nash equilibria. This is by necessity, since Nash equilibria can be approximated to constant error in quasi-polynomial time [LMM03]. Our results therefore separate smoothed complexity and hardness of approximation for Nash equilibria in two-player games. The key ingredient in our reduction is the use of a random zero-sum game as a gadget to produce two-player games which remain hard even after smoothing. Our analysis crucially shows that all Nash equilibria of random zero-sum games are far from pure (with high probability), and that this remains true even after smoothing.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Jul 2020.

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Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 1.

4 papers.