Smoothed Complexity of 2-player Nash Equilibria
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Abstract (arXiv)
We prove that computing a Nash equilibrium of a two-player (n × n) game with payoffs in [-1,1] is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives a strong negative answer to conjectures of Spielman and Teng [ST06] and Cheng, Deng, and Teng [CDT09]. In contrast to prior work proving PPAD-hardness after smoothing by noise of magnitude 1/operatornamepoly(n) [CDT09], our smoothed complexity result is not proved via hardness of approximation for Nash equilibria. This is by necessity, since Nash equilibria can be approximated to constant error in quasi-polynomial time [LMM03]. Our results therefore separate smoothed complexity and hardness of approximation for Nash equilibria in two-player games. The key ingredient in our reduction is the use of a random zero-sum game as a gadget to produce two-player games which remain hard even after smoothing. Our analysis crucially shows that all Nash equilibria of random zero-sum games are far from pure (with high probability), and that this remains true even after smoothing.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Jul 2020.
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4 papers.
- 2025Fixed Point Computation: Beating Brute Force with Smoothed Analysis18 Jan 2025
- 2024Computational Lower Bounds for Regret Minimization in Normal-Form Games4 Nov 2024
- 2023Smooth Nash Equilibria: Algorithms and Complexity21 Sep 2023
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022