Generative Design in Minecraft: Chronicle Challenge
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Abstract (arXiv)
We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 May 2019.
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Citing papers per year: 2021: 3; 2022: 2; 2023: 3.
8 papers.
- 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
- 2021The AI Settlement Generation Challenge in Minecraft: First Year Reportcited by 9
- 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
- 2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generationcited by 5
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 2022Automated Isovist Computation for Minecraftcited by 2
- 2023Generating Redstone Style Cities in Minecraftcited by 2
- 2023Believable Minecraft Settlements by Means of Decentralised Iterative Planningcited by 0
- 2023Believable Minecraft Settlements by Means of Decentralised Iterative Planning19 Sep 2023
- 2023Generating Redstone Style Cities in Minecraft19 Jul 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2022Open-Ended Evolution for Minecraft Building Generation7 Sep 2022
- 2022Automated Isovist Computation for Minecraft7 Apr 2022
- 2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation6 Jul 2021
- 2021World-GAN: a Generative Model for Minecraft Worlds18 Jun 2021
- 2021The AI Settlement Generation Challenge in Minecraft: First Year Report27 Mar 2021