Organic Building Generation in Minecraft
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Abstract (arXiv)
This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Jun 2019.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 4; 2024: 1; 2025: 0; 2026: 1.
10 papers.
- 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
- 2021The AI Settlement Generation Challenge in Minecraft: First Year Reportcited by 9
- 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 20243D Building Generation in Minecraft via Large Language Modelscited by 3
- 2023Generating Redstone Style Cities in Minecraftcited by 2
- 2021Modular Procedural Generation for Voxel Mapscited by 1
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
- 2023Believable Minecraft Settlements by Means of Decentralised Iterative Planningcited by 0
- 2026Programmable Cellular Automatacited by 0
- 2026Programmable Cellular Automata5 Sep 2026
- 20243D Building Generation in Minecraft via Large Language Models13 Jun 2024
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art16 Nov 2023
- 2023Believable Minecraft Settlements by Means of Decentralised Iterative Planning19 Sep 2023
- 2023Generating Redstone Style Cities in Minecraft19 Jul 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2022Open-Ended Evolution for Minecraft Building Generation7 Sep 2022
- 2021World-GAN: a Generative Model for Minecraft Worlds18 Jun 2021
- 2021Modular Procedural Generation for Voxel Maps18 Apr 2021
- 2021The AI Settlement Generation Challenge in Minecraft: First Year Report27 Mar 2021