mlsanityData to 7 Oct 2026

Organic Building Generation in Minecraft

arXiv 1906.05094 ↗First posted 11 Jun 2019cs.HCcited by 10

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Abstract (arXiv)

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Jun 2019.

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Citing papers per year: 2021: 3; 2022: 1; 2023: 4; 2024: 1; 2025: 0; 2026: 1.

10 papers.