mlsanityData to 14 Oct 2026

Identifying Important Sensory Feedback for Learning Locomotion Skills

arXiv 2306.17101 ↗First posted 29 Jun 2023cs.RO cs.LGcited by 6

Not on the map. Why?

Abstract (arXiv)

Robot motor skills can be learned through deep reinforcement learning (DRL) by neural networks as state-action mappings. While the selection of state observations is crucial, there has been a lack of quantitative analysis to date. Here, we present a systematic saliency analysis that quantitatively evaluates the relative importance of different feedback states for motor skills learned through DRL. Our approach can identify the most essential feedback states for locomotion skills, including balance recovery, trotting, bounding, pacing and galloping. By using only key states including joint positions, gravity vector, base linear and angular velocities, we demonstrate that a simulated quadruped robot can achieve robust performance in various test scenarios across these distinct skills. The benchmarks using task performance metrics show that locomotion skills learned with key states can achieve comparable performance to those with all states, and the task performance or learning success rate will drop significantly if key states are missing. This work provides quantitative insights into the relationship between state observations and specific types of motor skills, serving as a guideline for robot motor learning. The proposed method is applicable to differentiable state-action mapping, such as neural network based control policies, enabling the learning of a wide range of motor skills with minimal sensing dependencies.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 34 of its 75 references that are in the map. First posted on arXiv 29 Jun 2023.

Builds on

34 of 75 references.

References · 34

  1. 2016Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localizationcited by 6,733
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2017Axiomatic Attribution for Deep Networkscited by 3,384
  4. 2013Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Mapscited by 2,371
  5. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  6. 2017Learning Important Features Through Propagating Activation Differencescited by 1,458
  7. 2014Striving for Simplicity: The All Convolutional Netcited by 990
  8. 2018DeepMind Control Suitecited by 956
  9. 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 743
  10. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  11. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  12. 2019Learning agile and dynamic motor skills for legged robotscited by 504
22 more
  1. 2015Understanding Neural Networks Through Deep Visualizationcited by 334
  2. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
  3. 2016Not Just a Black Box: Learning Important Features Through Propagating Activation Differencescited by 297
  4. 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 251
  5. 2018Unity: A General Platform for Intelligent Agentscited by 236
  6. 2021How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learnedcited by 213
  7. 2022Rapid Locomotion via Reinforcement Learningcited by 168
  8. 2018Learning to Walk via Deep Reinforcement Learningcited by 158
  9. 2020Drug discovery with explainable artificial intelligencecited by 118
  10. 2022Concurrent Training of a Control Policy and a State Estimator for Dynamic and Robust Legged Locomotioncited by 88
  11. 2019Making Sense of Vision and Touch: Learning Multimodal Representations for Contact-Rich Taskscited by 84
  12. 2021Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real Worldcited by 71
  13. 2020Multi-expert learning of adaptive legged locomotioncited by 67
  14. 2020Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotioncited by 59
  15. 2019Highly Dynamic Quadruped Locomotion via Whole-Body Impulse Control and Model Predictive Controlcited by 54
  16. 2016Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter?cited by 48
  17. 2022CPG-RL: Learning Central Pattern Generators for Quadruped Locomotioncited by 34
  18. 2022Learning Free Gait Transition for Quadruped Robots via Phase-Guided Controllercited by 29
  19. 2020Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learningcited by 27
  20. 2017Whole-Body Nonlinear Model Predictive Control Through Contacts for Quadrupedscited by 20
  21. 2020Learning natural locomotion behaviors for humanoid robots using human knowledgecited by 11
  22. 2015A Whole-Body Pose Taxonomy for Loco-Manipulation Taskscited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 3; 2025: 1; 2026: 1.

6 papers.