mlsanityData to 7 Oct 2026

Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning

arXiv 2010.04304 ↗First posted 9 Oct 2020cs.LG cs.ROcited by 27

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Abstract (arXiv)

Learning to locomote is one of the most common tasks in physics-based animation and deep reinforcement learning (RL). A learned policy is the product of the problem to be solved, as embodied by the RL environment, and the RL algorithm. While enormous attention has been devoted to RL algorithms, much less is known about the impact of design choices for the RL environment. In this paper, we show that environment design matters in significant ways and document how it can contribute to the brittle nature of many RL results. Specifically, we examine choices related to state representations, initial state distributions, reward structure, control frequency, episode termination procedures, curriculum usage, the action space, and the torque limits. We aim to stimulate discussion around such choices, which in practice strongly impact the success of RL when applied to continuous-action control problems of interest to animation, such as learning to locomote.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Oct 2020.

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Citing papers per year: 2021: 4; 2022: 11; 2023: 4; 2024: 5; 2025: 3.

27 papers.

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  1. 2022Concurrent Training of a Control Policy and a State Estimator for Dynamic and Robust Legged Locomotioncited by 61
  2. 2022Learning Torque Control for Quadrupedal Locomotioncited by 22
  3. 2022Critic Sequential Monte Carlocited by 16
  4. 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
  5. 2021Braxlines: Fast and Interactive Toolkit for RL-driven Behavior Engineering beyond Reward Maximizationcited by 11
  6. 2022The Impact of Task Underspecification in Evaluating Deep Reinforcement Learningcited by 10
  7. 2023Physics-based Motion Retargeting from Sparse Inputscited by 9
  8. 2022Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Taskscited by 5
  9. 2022Design of experiments for the calibration of history-dependent models via deep reinforcement learning and an enhanced Kalman filtercited by 5
  10. 2024Learning the Optimal Power Flow: Environment Design Matterscited by 5
  11. 2021Towards Automatic Actor-Critic Solutions to Continuous Controlcited by 4
  12. 2023Identifying Important Sensory Feedback for Learning Locomotion Skillscited by 4
15 more
  1. 2021Reinforcement Learning with Adaptive Curriculum Dynamics Randomization for Fault-Tolerant Robot Controlcited by 3
  2. 2024TERC: A Transfer Entropy Redundancy Criterion for State Variable Selection in Reinforcement Learningcited by 3
  3. 2024Attention-based Reinforcement Learning for Combinatorial Optimization: Application to Job Shop Scheduling Problemcited by 3
  4. 2024How to Choose a Reinforcement-Learning Algorithmcited by 3
  5. 2025A Principle of Targeted Intervention for Multi-Agent Reinforcement Learningcited by 3
  6. 2021Reinforcement Learning with Formal Performance Metrics for Quadcopter Attitude Control under Non-nominal Contextscited by 2
  7. 2022Understanding reinforcement learned crowdscited by 2
  8. 2023Investigating the Impact of Action Representations in Policy Gradient Algorithmscited by 2
  9. 2022Detecting danger in gridworlds using Gromov's Link Conditioncited by 1
  10. 2024Attaining Human`s Desirable Outcomes in Human-AI Interaction via Structural Causal Gamescited by 1
  11. 2022Multi-Step First: A Lightweight Deep Reinforcement Learning Strategy for Robust Continuous Control with Partial Observabilitycited by 0
  12. 2022Progress and summary of reinforcement learning on energy management of MPS-EVcited by 0
  13. 2023SDGym: Low-Code Reinforcement Learning Environments using System Dynamics Modelscited by 0
  14. 2025A General Approach of Automated Environment Design for Learning the Optimal Power Flowcited by 0
  15. 2025A Benchmark Study of Deep Reinforcement Learning Algorithms for the Container Stowage Planning Problemcited by 0