Constant or logarithmic regret in asynchronous multiplayer bandits
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Abstract (arXiv)
Multiplayer bandits have recently been extensively studied because of their application to cognitive radio networks. While the literature mostly considers synchronous players, radio networks (e.g. for IoT) tend to have asynchronous devices. This motivates the harder, asynchronous multiplayer bandits problem, which was first tackled with an explore-then-commit (ETC) algorithm (see Dakdouk, 2022), with a regret upper-bound in O(T^frac23). Before even considering decentralization, understanding the centralized case was still a challenge as it was unknown whether getting a regret smaller than Omega(T^frac23) was possible. We answer positively this question, as a natural extension of UCB exhibits a O(√Tlog(T)) minimax regret. More importantly, we introduce Cautious Greedy, a centralized algorithm that yields constant instance-dependent regret if the optimal policy assigns at least one player on each arm (a situation that is proved to occur when arm means are close enough). Otherwise, its regret increases as the sum of log(T) over some sub-optimality gaps. We provide lower bounds showing that Cautious Greedy is optimal in the data-dependent terms. Therefore, we set up a strong baseline for asynchronous multiplayer bandits and suggest that learning the optimal policy in this problem might be easier than thought, at least with centralization.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 25 of its 52 references that are in the map. First posted on arXiv 31 May 2023.
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25 of 52 references.
References · 25
- 2014Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Armscited by 79
- 2018Thompson Sampling for Combinatorial Semi-Banditscited by 78
- 2018What Doubling Tricks Can and Can't Do for Multi-Armed Banditscited by 71
- 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
- 2017Improving Regret Bounds for Combinatorial Semi-Bandits with Probabilistically Triggered Arms and Its Applicationscited by 45
- 2017Minimal Exploration in Structured Stochastic Banditscited by 41
- 2015Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Playscited by 38
- 2015On Distributed Cooperative Decision-Making in Multiarmed Banditscited by 33
- 2018On the optimality of the Hedge algorithm in the stochastic regimecited by 33
- 2020Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Banditscited by 31
- 2019A Practical Algorithm for Multiplayer Bandits when Arm Means Vary Among Playerscited by 25
- 2020Decentralized Multi-player Multi-armed Bandits with No Collision Informationcited by 25
13 more
- 2014Concurrent bandits and cognitive radio networkscited by 24
- 2022A survey on multi-player banditscited by 19
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
- 2018Multi-Armed Bandit Learning in IoT Networks: Learning helps even in non-stationary settingscited by 17
- 2020Selfish Robustness and Equilibria in Multi-Player Banditscited by 13
- 2019An adaptive stochastic optimization algorithm for resource allocationcited by 11
- 2021Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Informationcited by 11
- 2019Multi-User MABs with User Dependent Rewards for Uncoordinated Spectrum Accesscited by 10
- 2021Combinatorial Multi-armed Bandits for Resource Allocationcited by 10
- 2018Multi-User Multi-Armed Bandits for Uncoordinated Spectrum Accesscited by 9
- 2020Stability and Learning in Strategic Queuing Systemscited by 8
- 2021Decentralized Learning in Online Queuing Systemscited by 8
- 2021Distributed learning in congested environments with partial informationcited by 4
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