Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy Networks
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Although deep reinforcement learning methods can learn effective policies for challenging problems such as Atari games and robotics tasks, algorithms are complex, and training times are often long. This study investigates how Evolution Strategies perform compared to gradient-based deep reinforcement learning methods. We use Evolution Strategies to optimize the weights of a neural network via neuroevolution, performing direct policy search. We benchmark both deep policy networks and networks consisting of a single linear layer from observations to actions for three gradient-based methods, such as Proximal Policy Optimization. These methods are evaluated against three classical Evolution Strategies and Augmented Random Search, which all use linear policy networks. Our results reveal that Evolution Strategies can find effective linear policies for many reinforcement learning benchmark tasks, unlike deep reinforcement learning methods that can only find successful policies using much larger networks, suggesting that current benchmarks are easier to solve than previously assumed. Interestingly, Evolution Strategies also achieve results comparable to gradient-based deep reinforcement learning algorithms for higher-complexity tasks. Furthermore, we find that by directly accessing the memory state of the game, Evolution Strategies can find successful policies in Atari that outperform the policies found by Deep Q-Learning. Evolution Strategies also outperform Augmented Random Search in most benchmarks, demonstrating superior sample efficiency and robustness in training linear policy networks.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 26 of its 64 references that are in the map. First posted on arXiv 10 Feb 2024.
Builds on
26 of 64 references.
References · 26
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14 more
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
Similar, not cited
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- 2025Evolutionary Policy Optimization
- 2025Utilizing Evolution Strategies to Train Transformers in Reinforcement Learning
- 2025Finetuning Deep Reinforcement Learning Policies with Evolutionary Strategies for Control of Underactuated Robots
- 2013Playing Atari with Deep Reinforcement Learning
- 2026Continual Reinforcement Learning with Neuroevolution
- 2024Hard-Thresholding Meets Evolution Strategies in Reinforcement Learning
- 2024Deep Reinforcement Learning for Dynamic Algorithm Selection: A Proof-of-Principle Study on Differential Evolution
- 2025Synergizing Reinforcement Learning and Genetic Algorithms for Neural Combinatorial Optimization