mlsanityData to 14 Oct 2026

Neural Product Importance Sampling via Warp Composition

arXiv 2409.18974 ↗First posted 12 Sep 2024cs.CV cs.GRcited by 3

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Abstract (arXiv)

Achieving high efficiency in modern photorealistic rendering hinges on using Monte Carlo sampling distributions that closely approximate the illumination integral estimated for every pixel. Samples are typically generated from a set of simple distributions, each targeting a different factor in the integrand, which are combined via multiple importance sampling. The resulting mixture distribution can be far from the actual product of all factors, leading to sub-optimal variance even for direct-illumination estimation. We present a learning-based method that uses normalizing flows to efficiently importance sample illumination product integrals, e.g., the product of environment lighting and material terms. Our sampler composes a flow head warp with an emitter tail warp. The small conditional head warp is represented by a neural spline flow, while the large unconditional tail is discretized per environment map and its evaluation is instant. If the conditioning is low-dimensional, the head warp can be also discretized to achieve even better performance. We demonstrate variance reduction over prior methods on a range of applications comprising complex geometry, materials and illumination.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 16 of its 44 references that are in the map. First posted on arXiv 12 Sep 2024.

Builds on

16 of 44 references.

References · 16

  1. 2015Distilling the Knowledge in a Neural Networkcited by 10,324
  2. 2018Neural Ordinary Differential Equationscited by 3,779
  3. 2016Density estimation using Real NVPcited by 2,042
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  6. 2019Neural Spline Flowscited by 596
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  8. 2018Neural Importance Samplingcited by 155
  9. 2020Normalizing Flows on Tori and Spherescited by 117
  10. 2020Neural Control Variatescited by 34
  11. 2021Neural BRDF Representation and Importance Samplingcited by 28
  12. 2023Random-Access Neural Compression of Material Texturescited by 23
4 more
  1. 2023Real-Time Neural Appearance Modelscited by 21
  2. 2022Dr.Jit: A Just-In-Time Compiler for Differentiable Renderingcited by 16
  3. 2021NeuMIP: Multi-Resolution Neural Materialscited by 15
  4. 2018Learning to Importance Sample in Primary Sample Spacecited by 9

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.