Does Sparsity Help in Learning Misspecified Linear Bandits?
Not on the map. Why?
Abstract (arXiv)
Recently, the study of linear misspecified bandits has generated intriguing implications of the hardness of learning in bandits and reinforcement learning (RL). In particular, Du et al. (2020) show that even if a learner is given linear features in ℝd that approximate the rewards in a bandit or RL with a uniform error of varepsilon, searching for an O(varepsilon)-optimal action requires pulling at least Omega(exp(d)) queries. Furthermore, Lattimore et al. (2020) show that a degraded O(varepsilon√d)-optimal solution can be learned within operatornamepoly(d/varepsilon) queries. Yet it is unknown whether a structural assumption on the ground-truth parameter, such as sparsity, could break the varepsilon√d barrier. In this paper, we address this question by showing that algorithms can obtain O(varepsilon)-optimal actions by querying O(varepsilon-sds) actions, where s is the sparsity parameter, removing the exp(d)-dependence. We then establish information-theoretical lower bounds, i.e., Omega(exp(s)), to show that our upper bound on sample complexity is nearly tight if one demands an error O(sδvarepsilon) for 0<δ<1. For δ≥ 1, we further show that operatornamepoly(s/varepsilon) queries are possible when the linear features are "good" and even in general settings. These results provide a nearly complete picture of how sparsity can help in misspecified bandit learning and provide a deeper understanding of when linear features are "useful" for bandit and reinforcement learning with misspecification.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 28 of its 56 references that are in the map. First posted on arXiv 29 Mar 2023.
Builds on
28 of 56 references.
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16 more
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Citing papers per year: 2024: 1; 2025: 0; 2026: 2.
3 papers.