mlsanityData to 7 Oct 2026

Rethinking Trajectory Prediction via "Team Game"

arXiv 2210.08793 ↗First posted 17 Oct 2022cs.CV cs.LG cs.MAcited by 1

Not on the map. Why?

Abstract (arXiv)

To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly model these interactions as part of the deep net architecture. However, in the real world, interactions often exist at multiple levels, e.g. individuals may form groups, where interactions among groups and those among the individuals in the same group often follow significantly different patterns. In this paper, we present a novel formulation for multi-agent trajectory prediction, which explicitly introduces the concept of interactive group consensus via an interactive hierarchical latent space. This formulation allows group-level and individual-level interactions to be captured jointly, thus substantially improving the capability of modeling complex dynamics. On two multi-agent settings, i.e. team sports and pedestrians, the proposed framework consistently achieves superior performance compared to existing methods.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 26 of its 45 references that are in the map. First posted on arXiv 17 Oct 2022.

Builds on

26 of 45 references.

References · 26

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14 more
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