Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic Environments
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Abstract (arXiv)
We tackle the problem of perceptive locomotion in dynamic environments. In this problem, a quadrupedal robot must exhibit robust and agile walking behaviors in response to environmental clutter and moving obstacles. We present a hierarchical learning framework, named PRELUDE, which decomposes the problem of perceptive locomotion into high-level decision-making to predict navigation commands and low-level gait generation to realize the target commands. In this framework, we train the high-level navigation controller with imitation learning on human demonstrations collected on a steerable cart and the low-level gait controller with reinforcement learning (RL). Therefore, our method can acquire complex navigation behaviors from human supervision and discover versatile gaits from trial and error. We demonstrate the effectiveness of our approach in simulation and with hardware experiments. Videos and code can be found at the project page: https://ut-austin-rpl.github.io/PRELUDE.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 25 of its 45 references that are in the map. First posted on arXiv 19 Sep 2022.
Builds on
25 of 45 references.
References · 25
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 430
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
- 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 277
- 2020Critic Regularized Regressioncited by 269
- 2021Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Taskscited by 75
- 2021Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformerscited by 71
- 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 67
- 2021Fast and Efficient Locomotion via Learned Gait Transitionscited by 50
13 more
- 2020ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulationcited by 47
- 2020RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Controlcited by 46
- 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 45
- 2019Highly Dynamic Quadruped Locomotion via Whole-Body Impulse Control and Model Predictive Controlcited by 43
- 2021Learning a State Representation and Navigation in Cluttered and Dynamic Environmentscited by 30
- 2019MPC-Net: A First Principles Guided Policy Searchcited by 28
- 2021GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Modelcited by 23
- 2020Learning a Contact-Adaptive Controller for Robust, Efficient Legged Locomotioncited by 22
- 2019Hierarchical Reinforcement Learning for Quadruped Locomotioncited by 20
- 2021Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay Randomizationcited by 18
- 2021Learning to Navigate Sidewalks in Outdoor Environmentscited by 14
- 2019Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual Navigationcited by 12
- 2018Fast and Continuous Foothold Adaptation for Dynamic Locomotion through CNNscited by 11
Built on by
Citing papers per year: 2023: 4; 2024: 2; 2025: 1.
7 papers.
- 2023Robot Parkour Learningcited by 115
- 2024Agile But Safe: Learning Collision-Free High-Speed Legged Locomotioncited by 53
- 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 40
- 2025Data-Efficient Learning from Human Interventions for Mobile Robotscited by 3
- 2023Learning Contact-based Navigation in Crowdscited by 0
- 2023CasIL: Cognizing and Imitating Skills via a Dual Cognition-Action Architecturecited by 0
- 2024AI-Guided Molecular Simulations in VR: Exploring Strategies for Imitation Learning in Hyperdimensional Molecular Systemscited by 0
- 2025Data-Efficient Learning from Human Interventions for Mobile Robots6 Mar 2025
- 2024AI-Guided Molecular Simulations in VR: Exploring Strategies for Imitation Learning in Hyperdimensional Molecular Systems11 Sep 2024
- 2024Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion31 Jan 2024
- 2023CasIL: Cognizing and Imitating Skills via a Dual Cognition-Action Architecture28 Sep 2023
- 2023Robot Parkour Learning11 Sep 2023
- 2023Neural Volumetric Memory for Visual Locomotion Control3 Apr 2023
- 2023Learning Contact-based Navigation in Crowds2 Mar 2023
Similar, not cited
Close in wording, no citation either way
- 2026Learning Highly Dynamic Skills Transition for Quadruped Jumping Through Constrained Space ↗
- 2022A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning
- 2021Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner
- 2025Walk Like Dogs: Learning Steerable Imitation Controllers for Legged Robots from Unlabeled Motion Data
- 2025ComposableNav: Instruction-Following Navigation in Dynamic Environments via Composable Diffusion
- 2020Learning Agile Robotic Locomotion Skills by Imitating Animals
- 2023Learning Agile Locomotion on Risky Terrains
- 2024Offline Adaptation of Quadruped Locomotion using Diffusion Models