mlsanityData to 14 Oct 2026

COPE: End-to-end trainable Constant Runtime Object Pose Estimation

arXiv 2208.08807 ↗First posted 18 Aug 2022cs.CVcited by 10

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Abstract (arXiv)

State-of-the-art object pose estimation handles multiple instances in a test image by using multi-model formulations: detection as a first stage and then separately trained networks per object for 2D-3D geometric correspondence prediction as a second stage. Poses are subsequently estimated using the Perspective-n-Points algorithm at runtime. Unfortunately, multi-model formulations are slow and do not scale well with the number of object instances involved. Recent approaches show that direct 6D object pose estimation is feasible when derived from the aforementioned geometric correspondences. We present an approach that learns an intermediate geometric representation of multiple objects to directly regress 6D poses of all instances in a test image. The inherent end-to-end trainability overcomes the requirement of separately processing individual object instances. By calculating the mutual Intersection-over-Unions, pose hypotheses are clustered into distinct instances, which achieves negligible runtime overhead with respect to the number of object instances. Results on multiple challenging standard datasets show that the pose estimation performance is superior to single-model state-of-the-art approaches despite being more than ~35 times faster. We additionally provide an analysis showing real-time applicability (>24 fps) for images where more than 90 object instances are present. Further results show the advantage of supervising geometric-correspondence-based object pose estimation with the 6D pose.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 45 of its 62 references that are in the map. First posted on arXiv 18 Aug 2022.

Builds on

45 of 62 references.

References · 45

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33 more
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Citing papers per year: 2022: 1; 2023: 5; 2024: 2; 2025: 2.

10 papers.