Assessing Human Error Against a Benchmark of Perfection
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Abstract (arXiv)
An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has begun to consider whether we can characterize and predict the kinds of decisions where people are likely to make errors. To investigate what a general framework for human error prediction might look like, we focus on a model system with a rich history in the behavioral sciences: the decisions made by chess players as they select moves in a game. We carry out our analysis at a large scale, employing datasets with several million recorded games, and using chess tablebases to acquire a form of ground truth for a subset of chess positions that have been completely solved by computers but remain challenging even for the best players in the world. We organize our analysis around three categories of features that we argue are present in most settings where the analysis of human error is applicable: the skill of the decision-maker, the time available to make the decision, and the inherent difficulty of the decision. We identify rich structure in all three of these categories of features, and find strong evidence that in our domain, features describing the inherent difficulty of an instance are significantly more powerful than features based on skill or time.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Jun 2016.
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Citing papers per year: 2022: 2; 2023: 0; 2024: 1; 2025: 0; 2026: 1.
4 papers.
- 2022Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chesscited by 18
- 2024Designing Skill-Compatible AI: Methodologies and Frameworks in Chesscited by 10
- 2022Personalized Game Difficulty Prediction Using Factorization Machinescited by 2
- 2026Engine-Equal, Human-Unequal: A Reproducible Outcome Skew in Engine-Assessed Equal Chess Positionscited by 0
- 2026Engine-Equal, Human-Unequal: A Reproducible Outcome Skew in Engine-Assessed Equal Chess Positions28 Jul 2026
- 2024Designing Skill-Compatible AI: Methodologies and Frameworks in Chess8 May 2024
- 2022Personalized Game Difficulty Prediction Using Factorization Machines6 Sep 2022
- 2022Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chess2 Aug 2022