mlsanityData to 14 Oct 2026

Early Prediction of Future Behavioral Strategy from Process Traces

arXiv 2605.30550 ↗First posted 28 May 2026cs.LGcited by 0

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Abstract (arXiv)

Adaptive systems often need to make task-specific decisions about people from limited evidence: a tutor may need to anticipate how a learner will approach a new problem, a game may need to adapt when a player enters a new level, and a human-AI system may need to infer whether a partner will persist with a plan or switch goals. These decisions depend on person-level tendencies that shape how people solve related tasks, but such tendencies are difficult to infer from standard behavioral evidence. One approach is to use aggregate outcome summaries, such as scores, completion rates, or productivity; these summaries are compact and available across tasks, but can collapse distinct behavioral processes into similar outcomes. Another approach is to use process-level traces, which record how behavior unfolds; however, process modeling within one task can entangle stable person-level tendencies with task-specific layout and affordances. In this work, we study early cross-task behavioral inference: whether partial source-task process traces can reveal transferable person-level structure that predicts strategy in a held-out target task. We introduce a Process-Level Latent Variable Model (PLVM), which encodes task-specific traces and fuses them into a shared person-level latent representation for cross-task prediction. In PowerWash Simulator, a naturalistic telemetry dataset of human gameplay, PLVM uses partial traces from two cleaning tasks to predict locally persistent Zone Planner behavior versus frequent Zone Hopper behavior in the held-out Fire Station level. Controlled simulations with known latent types show that cross-task fusion helps when source tasks reveal complementary dimensions of a shared latent process. These results suggest that process-level cross-task modeling can support early prediction of target-task strategy when observing sufficient target-task behavior is impractical.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 23 references that are in the map. First posted on arXiv 28 May 2026.

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References · 9

  1. 2017Attention Is All You Needcited by 60,361
  2. 2024Domain Generalization through Meta-Learning: A Surveycited by 28
  3. 2022Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chesscited by 18
  4. 2023Provable Multi-Task Representation Learning by Two-Layer ReLU Neural Networkscited by 16
  5. 2023Inductive biases of multi-task learning and finetuning: multiple regimes of feature reusecited by 9
  6. 2023Distributional Latent Variable Models with an Application in Active Cognitive Testingcited by 2
  7. 2024Goal Recognition Design for General Behavioral Agents using Machine Learningcited by 2
  8. 2025Interactive Virtual Games: Winners for Deep Cognitive Assessmentcited by 2
  9. 2025Bayesian Distributional Models of Executive Functioningcited by 1

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