Few-shot Image Generation Using Discrete Content Representation
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Abstract (arXiv)
Few-shot image generation and few-shot image translation are two related tasks, both of which aim to generate new images for an unseen category with only a few images. In this work, we make the first attempt to adapt few-shot image translation method to few-shot image generation task. Few-shot image translation disentangles an image into style vector and content map. An unseen style vector can be combined with different seen content maps to produce different images. However, it needs to store seen images to provide content maps and the unseen style vector may be incompatible with seen content maps. To adapt it to few-shot image generation task, we learn a compact dictionary of local content vectors via quantizing continuous content maps into discrete content maps instead of storing seen images. Furthermore, we model the autoregressive distribution of discrete content map conditioned on style vector, which can alleviate the incompatibility between content map and style vector. Qualitative and quantitative results on three real datasets demonstrate that our model can produce images of higher diversity and fidelity for unseen categories than previous methods.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 45 of its 57 references that are in the map. First posted on arXiv 22 Jul 2022.
Builds on
45 of 57 references.
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33 more
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Built on by
Citing papers per year: 2022: 1; 2023: 4; 2024: 1.
6 papers.
- 2022The Euclidean Space is Evil: Hyperbolic Attribute Editing for Few-shot Image Generationcited by 22
- 2023A Survey on Generative Modeling with Limited Data, Few Shots, and Zero Shotcited by 19
- 2023Harnessing Discrete Representations For Continual Reinforcement Learningcited by 11
- 2023Image Synthesis under Limited Data: A Survey and Taxonomycited by 9
- 2024HypDAE: Hyperbolic Diffusion Autoencoders for Hierarchical Few-shot Image Generationcited by 4
- 2023Improving Few-shot Image Generation by Structural Discrimination and Textural Modulationcited by 0
- 2024HypDAE: Hyperbolic Diffusion Autoencoders for Hierarchical Few-shot Image Generation27 Nov 2024
- 2023Harnessing Discrete Representations For Continual Reinforcement Learning2 Dec 2023
- 2023Improving Few-shot Image Generation by Structural Discrimination and Textural Modulation30 Aug 2023
- 2023Image Synthesis under Limited Data: A Survey and Taxonomy31 Jul 2023
- 2023A Survey on Generative Modeling with Limited Data, Few Shots, and Zero Shot26 Jul 2023
- 2022The Euclidean Space is Evil: Hyperbolic Attribute Editing for Few-shot Image Generation22 Nov 2022
Similar, not cited
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- 2022Vector Quantized Image-to-Image Translation
- 2024Conditional Distribution Modelling for Few-Shot Image Synthesis with Diffusion Models
- 2024DomainGallery: Few-shot Domain-driven Image Generation by Attribute-centric Finetuning
- 2024Boosting Few-Shot Detection with Large Language Models and Layout-to-Image Synthesis
- 2024Beyond Color and Lines: Zero-Shot Style-Specific Image Variations with Coordinated Semantics
- 2024CSGO: Content-Style Composition in Text-to-Image Generation
- 2026Structure-Level Disentangled Diffusion for Few-Shot Chinese Font Generation
- 2022Diffusion-based Image Translation using Disentangled Style and Content Representation