mlsanityData to 14 Oct 2026

Learning fast and agile quadrupedal locomotion over complex terrain

arXiv 2207.00797 ↗First posted 2 Jul 2022cs.RO cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

In this paper, we propose a robust controller that achieves natural and stably fast locomotion on a real blind quadruped robot. With only proprioceptive information, the quadruped robot can move at a maximum speed of 10 times its body length, and has the ability to pass through various complex terrains. The controller is trained in the simulation environment by model-free reinforcement learning. In this paper, the proposed loose neighborhood control architecture not only guarantees the learning rate, but also obtains an action network that is easy to transfer to a real quadruped robot. Our research finds that there is a problem of data symmetry loss during training, which leads to unbalanced performance of the learned controller on the left-right symmetric quadruped robot structure, and proposes a mirror-world neural network to solve the performance problem. The learned controller composed of the mirror-world network can make the robot achieve excellent anti-disturbance ability. No specific human knowledge such as a foot trajectory generator are used in the training architecture. The learned controller can coordinate the robot's gait frequency and locomotion speed, and the locomotion pattern is more natural and reasonable than the artificially designed controller. Our controller has excellent anti-disturbance performance, and has good generalization ability to reach locomotion speeds it has never learned and traverse terrains it has never seen before.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 47 references that are in the map. First posted on arXiv 2 Jul 2022.

Builds on

23 of 47 references.

References · 23

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  4. 2015Trust Region Policy Optimizationcited by 2,580
  5. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  6. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  7. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  8. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  9. 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 672
  10. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  11. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  12. 2019Learning agile and dynamic motor skills for legged robotscited by 504
11 more
  1. 2019Learning by Cheatingcited by 383
  2. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
  3. 2016Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collectioncited by 316
  4. 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 259
  5. 2018Learning to Walk via Deep Reinforcement Learningcited by 158
  6. 2017Meta Learning Shared Hierarchiescited by 93
  7. 2018Latent Space Policies for Hierarchical Reinforcement Learningcited by 67
  8. 2020Multi-expert learning of adaptive legged locomotioncited by 67
  9. 2018Hierarchical visuomotor control of humanoidscited by 30
  10. 2018Feedback Control of a Cassie Bipedal Robot: Walking, Standing, and Riding a Segwaycited by 20
  11. 2014State Estimation for a Humanoid Robotcited by 5

Built on by

Not cited yet.