mlsanityData to 14 Oct 2026

Asymptotic Instance-Optimal Algorithms for Interactive Decision Making

arXiv 2206.02326 ↗First posted 6 Jun 2022cs.LGcited by 7

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Abstract (arXiv)

Past research on interactive decision making problems (bandits, reinforcement learning, etc.) mostly focuses on the minimax regret that measures the algorithm's performance on the hardest instance. However, an ideal algorithm should adapt to the complexity of a particular problem instance and incur smaller regrets on easy instances than worst-case instances. In this paper, we design the first asymptotic instance-optimal algorithm for general interactive decision making problems with finite number of decisions under mild conditions. On every instance f, our algorithm outperforms all consistent algorithms (those achieving non-trivial regrets on all instances), and has asymptotic regret C(f) ln n, where C(f) is an exact characterization of the complexity of f. The key step of the algorithm involves hypothesis testing with active data collection. It computes the most economical decisions with which the algorithm collects observations to test whether an estimated instance is indeed correct; thus, the complexity C(f) is the minimum cost to test the instance f against other instances. Our results, instantiated on concrete problems, recover the classical gap-dependent bounds for multi-armed bandits [Lai and Robbins, 1985] and prior works on linear bandits [Lattimore and Szepesvari, 2017], and improve upon the previous best instance-dependent upper bound [Xu et al., 2021] for reinforcement learning.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 27 of its 50 references that are in the map. First posted on arXiv 6 Jun 2022.

Builds on

27 of 50 references.

References · 27

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  2. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
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15 more
  1. 2020Q-learning with Logarithmic Regretcited by 60
  2. 2019Nearly Minimax-Optimal Regret for Linearly Parameterized Banditscited by 54
  3. 2016The End of Optimism? An Asymptotic Analysis of Finite-Armed Linear Banditscited by 49
  4. 2021Fine-Grained Gap-Dependent Bounds for Tabular MDPs via Adaptive Multi-Step Bootstrapcited by 49
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  6. 2018Exploration in Structured Reinforcement Learningcited by 34
  7. 2019Multi-Armed Bandits with Correlated Armscited by 34
  8. 2021Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvaturecited by 32
  9. 2016Towards Instance Optimal Bounds for Best Arm Identificationcited by 30
  10. 2017Nearly Instance Optimal Sample Complexity Bounds for Top-k Arm Selectioncited by 28
  11. 2020Structure Adaptive Algorithms for Stochastic Banditscited by 19
  12. 2022Near Instance-Optimal PAC Reinforcement Learning for Deterministic MDPscited by 17
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  14. 2020A Novel Confidence-Based Algorithm for Structured Banditscited by 7
  15. 2022On the complexity of All varepsilon-Best Arms Identificationcited by 6

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Citing papers per year: 2022: 2; 2023: 2; 2024: 3.

7 papers.