Regret Minimization via Saddle Point Optimization
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Abstract (arXiv)
A long line of works characterizes the sample complexity of regret minimization in sequential decision-making by min-max programs. In the corresponding saddle-point game, the min-player optimizes the sampling distribution against an adversarial max-player that chooses confusing models leading to large regret. The most recent instantiation of this idea is the decision-estimation coefficient (DEC), which was shown to provide nearly tight lower and upper bounds on the worst-case expected regret in structured bandits and reinforcement learning. By re-parametrizing the offset DEC with the confidence radius and solving the corresponding min-max program, we derive an anytime variant of the Estimation-To-Decisions (E2D) algorithm. Importantly, the algorithm optimizes the exploration-exploitation trade-off online instead of via the analysis. Our formulation leads to a practical algorithm for finite model classes and linear feedback models. We further point out connections to the information ratio, decoupling coefficient and PAC-DEC, and numerically evaluate the performance of E2D on simple examples.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 32 of its 53 references that are in the map. First posted on arXiv 15 Mar 2024.
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32 of 53 references.
References · 32
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20 more
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2 papers.