mlsanityData to 14 Oct 2026

Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processes

arXiv 2206.01011 ↗First posted 2 Jun 2022cs.LG cs.AIcited by 2

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Abstract (arXiv)

Policy gradient (PG) is a reinforcement learning (RL) approach that optimizes a parameterized policy model for an expected return using gradient ascent. While PG can work well even in non-Markovian environments, it may encounter plateaus or peakiness issues. As another successful RL approach, algorithms based on Monte Carlo Tree Search (MCTS), which include AlphaZero, have obtained groundbreaking results, especially in the game-playing domain. They are also effective when applied to non-Markov decision processes. However, the standard MCTS is a method for decision-time planning, which differs from the online RL setting. In this work, we first introduce Monte Carlo Tree Learning (MCTL), an adaptation of MCTS for online RL setups. We then explore a combined policy approach of PG and MCTL to leverage their strengths. We derive conditions for asymptotic convergence with the results of a two-timescale stochastic approximation and propose an algorithm that satisfies these conditions and converges to a reasonable solution. Our numerical experiments validate the effectiveness of the proposed methods.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 33 of its 87 references that are in the map. First posted on arXiv 2 Jun 2022.

Builds on

33 of 87 references.

References · 33

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21 more
  1. 2018Graph Convolutional Policy Network for Goal-Directed Molecular Graph Generationcited by 364
  2. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 309
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Citing papers per year: 2026: 2.

2 papers.