Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games
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Abstract (arXiv)
Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or when the rewards are sparse. We present an adaptation of PGRD (policy-gradient for reward-design) for learning a reward-bonus function to improve UCT (a MCTS algorithm). Unlike previous applications of PGRD in which the space of reward-bonus functions was limited to linear functions of hand-coded state-action-features, we use PGRD with a multi-layer convolutional neural network to automatically learn features from raw perception as well as to adapt the non-linear reward-bonus function parameters. We also adopt a variance-reducing gradient method to improve PGRD's performance. The new method improves UCT's performance on multiple ATARI games compared to UCT without the reward bonus. Combining PGRD and Deep Learning in this way should make adapting rewards for MCTS algorithms far more widely and practically applicable than before.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Apr 2016.
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Citing papers per year: 2018: 2; 2019: 0; 2020: 0; 2021: 4; 2022: 3; 2023: 3; 2024: 1.
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- 2021Learning Long-Term Reward Redistribution via Randomized Return Decompositioncited by 33
- 2024Planning Like Human: A Dual-process Framework for Dialogue Planningcited by 32
- 2021Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environmentscited by 28
- 2018Generative Adversarial Self-Imitation Learningcited by 25
- 2022Redeeming Intrinsic Rewards via Constrained Optimizationcited by 24
- 2021Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Gamescited by 18
- 2023Behavior Alignment via Reward Function Optimizationcited by 16
- 2023The Provable Benefits of Unsupervised Data Sharing for Offline Reinforcement Learningcited by 10
- 2018Learning the Reward Function for a Misspecified Modelcited by 4
- 2023Local Optimization Achieves Global Optimality in Multi-Agent Reinforcement Learningcited by 4
- 2022Turning Mathematics Problems into Games: Reinforcement Learning and Gr"obner bases together solve Integer Feasibility Problemscited by 3
- 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Taskscited by 2
- 2024Planning Like Human: A Dual-process Framework for Dialogue Planning8 Jun 2024
- 2023Behavior Alignment via Reward Function Optimization29 Oct 2023
- 2023Local Optimization Achieves Global Optimality in Multi-Agent Reinforcement Learning8 May 2023
- 2023The Provable Benefits of Unsupervised Data Sharing for Offline Reinforcement Learning27 Feb 2023
- 2022Redeeming Intrinsic Rewards via Constrained Optimization14 Nov 2022
- 2022Turning Mathematics Problems into Games: Reinforcement Learning and Gr"obner bases together solve Integer Feasibility Problems25 Aug 2022
- 2022Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processes2 Jun 2022
- 2021Learning Long-Term Reward Redistribution via Randomized Return Decomposition26 Nov 2021
- 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks13 Jul 2021
- 2021Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games17 Feb 2021
- 2021Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments20 Jan 2021
- 2018Generative Adversarial Self-Imitation Learning3 Dec 2018
1 more
- 2018Learning the Reward Function for a Misspecified Model29 Jan 2018
- 2018Learning the Reward Function for a Misspecified Modelcited by 4
- 2018Learning the Reward Function for a Misspecified Model29 Jan 2018
- 2021Learning Long-Term Reward Redistribution via Randomized Return Decompositioncited by 33
- 2024Planning Like Human: A Dual-process Framework for Dialogue Planningcited by 32
- 2021Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environmentscited by 28
- 2022Redeeming Intrinsic Rewards via Constrained Optimizationcited by 24
- 2021Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Gamescited by 18
- 2023Behavior Alignment via Reward Function Optimizationcited by 16
- 2023Local Optimization Achieves Global Optimality in Multi-Agent Reinforcement Learningcited by 4
- 2022Turning Mathematics Problems into Games: Reinforcement Learning and Gr"obner bases together solve Integer Feasibility Problemscited by 3
- 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Taskscited by 2
- 2022Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processescited by 2
- 2024Planning Like Human: A Dual-process Framework for Dialogue Planning8 Jun 2024
- 2023Behavior Alignment via Reward Function Optimization29 Oct 2023
- 2023Local Optimization Achieves Global Optimality in Multi-Agent Reinforcement Learning8 May 2023
- 2022Redeeming Intrinsic Rewards via Constrained Optimization14 Nov 2022
- 2022Turning Mathematics Problems into Games: Reinforcement Learning and Gr"obner bases together solve Integer Feasibility Problems25 Aug 2022
- 2022Policy Gradient Algorithms with Monte Carlo Tree Learning for Non-Markov Decision Processes2 Jun 2022
- 2021Learning Long-Term Reward Redistribution via Randomized Return Decomposition26 Nov 2021
- 2021Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks13 Jul 2021
- 2021Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games17 Feb 2021
- 2021Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments20 Jan 2021